theseanmullins's Forum Posts

  • This is probably a simple question, but what dictates the characters speed in Demonoire? I'm sure I am not looking at the right spot, but I do see the character has 8 way movement, but I do not see what defines the speed.

    P.S. Thank you to whomever, created and decided to post the demos. They are EXTREMELY helpful.

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  • I would be very interested in seeing that because I have been using/learning sketchbook pro ever since they released it for free. I actually just drew my wife a card for Valentines day using Sketchbook lol and I have started drawing a few sprites for my short game with it. I would be interested to see how you set up your brushes and how you created the any animations. It is looking great!

  • I LOOVE the hand drawn art! I'm not a big plat former player but your video made me want to play it! Can I ask, 1. How did you draw all of the art and import? 2. What physical size did you draw all of your artwork? For example, did you think you wanted a 1080 screen so you made your drawing canvas 1080 pixels and then your cornflakes lets say 64x64? I am struggling to find good solid advice on the actual size that I should draw game sprites.

  • Nice work! Would you mind dropping some hints on how you made the spring effect? I have been trying to do something similar. It appears to be jumping at the user and moving to a different location. How are you getting the spring to scale up in size to a certain point that is roughly mid way through its path and then reduce scale as it gets closer to its final destination?

  • I was thinking that calling the function would "jump" to the function and run it, then come back to the the line under the function. I already have some other ideas to try now. Thanks everyone!

  • Ahh ok thank you Plinkie!

  • I understand what you are saying, but I am still curious as to why the code seems to skip the set angle of motion and speed for 1 second in the function on line 15. I guess I am looking more for why is it doing that rather than how should I do it.

  • I wanted to see if I could call a function with another function, alas, it works.. Kind of. At least not what I had in mind. I wanted every 1 second to call the first function that would:

    1. Call a 2nd function that would prepare a sprite (bullet) to be pinned to an invisible sprite and position it at a certain imagine point, set a rotating motion to the sprite. then

    2. Set the angle of motion and speed that is listed in the first function

    What I get is, the first function is called, then second function is called to create the bullet, start spinning etc. but it does NOT set the direction and speed as I thought. It waits 1 seconds to send the first created bullet on its way then creates another bullet which hangs out for a second.

    Can someone walk me through what is going on and why the bullets are being created but the speed and direction are NOT set at the same time?

    The link at the bottom should have a Capx.

    https ://drive .google.com/open?id=1PIcyflt3Lxos5Mm91oNh210tGy_iP-aB

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