TheRealDannyyy's Forum Posts

  • that is awesome thanks, however i did not made the topic to get a plugin or behavior, but to possibly raise the interest in the feature so maybe we could change Ashleys mind?

    No problem, more the work of armaldio actually.

    I don't think that we need to change his mind, this is more one of those "comfort" feature requests so basically not a high priority for him right now.

    I guess this could be added to his endless list of C3 features, if it's not on that list already.

  • As much as I would like to see this feature implemented into the C2 engine, I doubt that anything will be done about this judging by Ashley's response in the past.

    If you want a 3rd party plugin to destroy multiple objects at once, HERE is a plugin that pretty much does that.

  • That only works if you don't want to have a Cut / Copy / Paste option by using a right click. Both sets of code are valid with different objectives.

    Alrighty, so your code doesn't completly remove right clicking and mine does?

    If that's the case I might consider adding both methods to the roundup soon, also no ETA for this one.

  • Please consider adding this method of replacing the terrible right-click context menu (when you right-click on textbox and forms) with one that permits Cut / Copy / Paste methods:

    Browser Execute Javascript:

    *Codebox Here*

    Sourced from here and works like a champ.

    Yeah I was thinking about adding that to the roundup, I also have my own method of doing this.

    I'm not a JS expert so I let you be the judge, is my code more effecient or yours?

    The code I use:

    "document.addEventListener('contextmenu', function(e){e.preventDefault();}, false);"[/code:25ltlgy2]
    
    
    

    TheRealDannyyy , MadSpy any good news?

    Unfortunately there is another issue:

    BitDefender keeps on removing nw.exe from users system. It says it has some PUA's packed into it. I used latest NWjs v0.19.2.

    I used Resource Hacker v.4.2.5 to change icon - maybe this is causing the problem. Did you encountered similar problems?

    About the letterboxing thing, Madspy pretty much said that he should be able to provide a fix within his Steam plugin.

    Greenworks users will most-likely have to use the browser action execute JS, in order to fix this on their ends.

    There is currently no ETA, I guess it will be done after the festivities have come to an end.

    Oh BitDefender, the antivirus software with anxiety issues.

    I've had my fair share of experiences with it, not in combination with NW.js but with native software that I've developed.

    I think there is not much that I can do about that, the NW.js team could try to modify their application in order for it to work well with BitDefender but there's a 90% chance that they will tell me to add "nw.exe" to the list of exceptions.

    That's why I will do the same and recommend you to tell those users to take a look at THIS.

    If you're not satisfied with that workaround, feel free to DOWNLOAD and use this software to replace the icon but I highly doubt that ResHack is at fault here.

    Replace icon using Anolis Resorces:

    • Open Resourcer.exe

      [.../bin/Resourcer.exe]

    • Click "Open" and select "nw.exe" (32bit/64bit)
    • Click on "Icon Image" and select the icon that you want to replace
    • Click on "Replace" (should be enabled now)
    • Click on "Browse" and select your new icon (I recommend importing a .png file, this program doesn't seem to like other formats)
    • Click on "Load" and then "OK" if everything is alright
    • Click on "Save" and that's it
  • Hey there, I'd like to provide some feedback just as requested from one of the developers behind this project.

    I'm going to categorize my feedback into "General" and "Suggestions".

    General:

    At first I would like to sum up everything that the project in its current state offers.

    With using Indiexpo you are getting a variety of features like:

    • Upload + free hosting of your games
    • Customizable game page
    • Optional Indiepad support
    • And many more specific features...

    With that said, the feature that really stands out, is the "Indiepad" feature.

    This feature allows users to install the app, scan in a QR code and play your game(s) using a fixed control scheme.

    There is one thing that surprised me the most and that's the latency.

    Measurements on a 6000 kBit/s connection using the Android app showed, that the average latency between

    input and execution is at about ~255ms, which in my opinion is quite impressive.

    I like the idea of having the option to easily setup your smartphone to act as a gamepad a lot.

    It has great potential but it still requires a lot of work from the developers in order to standardize this.

    Suggestions:

    These are only some suggestions which should/could be implemented in the future:

    • Improving the design and security of the website There are several ways to improve the design in my opinion, also using insecure http in 2016 is really bad! The whole website should be upgraded to HTTPS as soon as possible, options to sign in using social networks would be nice as well.
    • Customizable controls inside the app Let the dev's create custom control schemes for their games. The end-user should also be able to customize the dev's control scheme if he/she doesn't like it.
    • Indiepad support for C2 desktop games This would be a great alternative for users that don't own a gamepad. Pretty much everybody owns a smartphone, why not use it as a gamepad right?
    • More features for the "Points & Levels" One idea would be to have a feature were users can use points to unlock ingame items (basically a form of ingame currency). For C2 specifically this could be done using a plugin, same goes for the desktop Indiepad idea above.

    Again those are just some things that came into my mind while testing everything out.

    We can talk about the details of everything in our Discord as usual. (>Totally not promoting it here<)

    ~ Thanks and feel free to share your opinion about my post below.

  • I have Steam overlay problem for my game exported in NWjs. Maybe you could help me. ...

    Thanks for your feedback and also thanks to everyone else that provided feedback previously.

    I see that the flash, I mean MadSpy is already helping you out so I will keep him doing the work for now.

    MadSpy Do you already know a workaround for this one?

    (Would be better if we use Discord for this and only provide the fix here.)

  • Might be worth updating the sticky topic with these.

    Also cool that you can actually use emoticons in posts, I didn't know that it's possible.

  • Short update:

    • Removed the "How To: Export To Windows 32bit only" tutorial (+ reason below)

    Why would you remove it, is there something wrong with it?

    No, it worked and still works fine, I just felt like it was a little bit too "hacky" and unreliable.

    I've included a new version (which is not causing any error messages) in THIS old topic of mine.

    Happy holidays everyone!

  • Closing as not a bug: you're expecting 'else' to pick instances, but it does not. 'Else' simply means 'the previous event did not run'. It's possible to move the mouse over multiple different instances (since the mouse actually moves in steps, rather than smoothly, it can cross the gap easily) without the event ever being false. In this case the else event never runs even though the cursor is over a new object. The else event does not run until the mouse is not over any instances at all.

    Alrighty, do you perhaps know a way to simplify this whole process?

    I don't think that having 50+ "Cursor is over" (+false) conditions are efficient and it's obviously a little tedious to set them all up as well.

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  • Hello Borys, the examples you've provided are great.

    I would like to get more details on how you work and how you do your pricing for commercial projects.

    Feel free to send me your full portfolio and a list of your pricing system to: therealdannyyy@gmail.com

    More specific details about my order will be send, as soon as I've made my decision to work with you.

    Thanks and looking forward towards your response!

    ~TheRealDannyyy

  • xmnboy I believe you work for Intel and are in contact with the XDK team, I'd like to request a statement about this.

    Would it be possible for the XDK team to provide us Construct 2 Dev's a simple tool to create an APK expansion file?

    I personally don't know much about the tech behind APK expansions but I assume that it could be possible to store all C2 files

    inside the expansion and let the browser runtime itself (which is inside the default APK) load the content from the expansion?

    If the mentioned way above isn't possible, we could also do a workaround by having the media and texture files on the expansion and run the game itself as usual over the default APK. C2 is allowing us to set the paths to those 2 folders which contain the majority of game assets, this basically means that we would need some sort of "APK expansion creator" which imports those two folders and provides us the paths to those folders.

    Again, those are just speculations and I don't know much about the whole APK expansion process.

  • Short update:

    • Due to various reasons I decided to switch to Google Drive as my file hoster. (Images should load again now.)

    The following is a message to the guy/girl that decided to maliciously report my helpful tool called "NW.js Secure Assets" and got it blocked:

    Feel free to PM me here or in our C2 Discord server (in which you also participate), so we can talk and get the obvious problems that you have with me cleared up.

    I would also like to ask you not to maliciously report any of my projects in the future, without providing any kind of proof or trying to get in contact with me first.

    For everyone that wants proof that I'm not giving you some sort of "virus" that could harm your computer, HERE is the source code which you can easily convert to a batch file.

    (I've basically done that and compiled it to an executable file to make it more visually appealing.)

    P.s. Thanks to the community member that informed me about the file being blocked, as it seems like the Dropbox team doesn't care enough to at least notify me about it.

  • anybody else encounter this issue? doesn't anybody know a fix? I cant continue on this game till its fixed:(

    Yeah I did, all I can give you are 2 workarounds but no real fix for this issue.

    1. Use a separate "collider" sprite and set game character position accordingly

    Basically an additional sprite which only has a single frame. You will have to set the collisions and add the physics behavior to this sprite, you basically base all your game mechanics on this "collider" sprite, while your actual animated game character is used for visual feedback. (I'm using this method for my physics based game mechanics.)

    2. Try to use the 3rd party plugin "Chipmunk Physics" (LINK)

    This behavior comes with a lot of advantages that you can read by clicking on the link above.

    I'm not sure if that works well with animations but I think it should.

  • If the bug fix above doesn't work, it looks like you're using the C2 object names possibly? If so, make sure you use the original object names from Spriter before the specialized save and C2 import prepends the entity name. I added a note in the action about this. Please let me know if any of this fixes your issue.

    The fixes seem to work fine within my project. Thanks a lot for that!