I had this question in the back of my mind for quite a while now so I hope and appreciate if someone with knowledge about the web, specifically WebGL & Canvas could give me an answer to the questions found below. (Perhaps the creator Ashley himself, if there is some free-time in between working on Construct 2 and Construct 3.)
Please note that this isn't meant to be a topic about: pro vs anti-aliasing.
bad pun, I know...
Does the web support multisampling/antialiasing?
Almost every game engine supports multisampling, including Construct Classic. So far neither Construct 2 nor Construct 3 seem to support this. Everything I could find regarding this was the "sampling" project setting, which doesn't really seem to smooth out edges at all (or at least not as effectively as you'd expect from multisampling).
If the web supports multisampling, will we see support for this anytime soon?
It would be amazing if we could toggle multisampling (MSAA) inside the project properties like you could using Construct Classic. System actions to set the sampling level ingame would also be appreciated, even if they require a restart of the application like the most native games supporting this feature do.
People that still have no clue about what "multisampling" is, here is an example of it in action:
*AA = Anti-Aliasing aka smooth object edges