TheRealDannyyy's Forum Posts

  • Why? Does this affect a separate web page that you maintain yourself or something? The hack is ugly and doesn't actually completely solve the problem anyway, so it's not something I'd recommend anyone using - just live with the quirk if you can.

    NWjs games are also affected and show pretty ugly black bars, as if the game failed to letterbox correctly.

    You decided to use this hack inside C3 so it can't be that bad.

    It's been 4 years and the Chromium team still didn't provide a fix, despite multiple reminders.

  • I've recently noticed this console message when running Construct 3 pop-up preview windows.

    Could you please share the workaround used for this long standing issue?

    Despite the ongoing effort to get this window size issue fixed and how "dirty" the workaround might be, I would really like to know it for personal use.

    Tagged:

  • Hello, when I start NWjs, the green C2 bar appears indicating the game load.

    Is it possible to customize that bar ?.

    This is more of a Construct thing in general and less do to with NWjs. I'd recommend using a loader layout, since they allow full customization.

    If you for some reason really like the loading bar loader, you'd have to edit the code for it yourself. I don't know how to do it myself. There must be code for it inside the exported game files.

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  • Yes that's normal. All browsers share the load using multiple processes.

  • TheRealDannyyy Btw, I'm trying to follow this tutorial:

    https://www.construct.net/en/construct-2/addons/9/electron/documentation

    But some links are broken. Do you know where I found "ElectronForC2"?

    It's part of the tutorial installing it, but I cant find it!

    You really have to direct all your questions regarding Electron to Armaldio or others that do contributions. This website is all I remember.

  • TheRealDannyyy Thank's again...

    I'm reading and trying to build the app with Electron, but it's hard and it has a huge lack of information. Some download links are broken, etc... I'll call him on discord!

    Yeah I don't know how that works either. Don't expect any quick responses, everyone is kinda busy doing their thing.

    Again, if you can find the cause, I'll do the report.

  • TheRealDannyyy I dont know why, but I can't join the server.

    Does Electron export a .exe that may be uploaded on Steam?

    Join the Construct Community and try to tag him instead. (@Armaldio)

    Yes, it's the same as NWjs but a different process since it's not officially supported.

  • TheRealDannyyy Thanks for calming me down.

    I'll check this Electron application out. Could you tell me more about it?

    Anyway, I need to keep this topic alive to see new suggestions. I can't just give up of nwjs.

    You have to ask Armaldio about it, I'm just a tester.

    Here is his Discord: discord.gg/dpPMUmX

  • Guys,

    do you think it's possible to publish a game on Steam in another format than nwjs, like HTML5 (assuming if I couldnt solve my problem)?

    It has to be an executable, they have no HTML5 embedding. There is a community project for Electron support but that's very experimental and you have to take the risk of using it and any possible new issues that come with it yourself.

    No need to panic anyway, just delay your game if stuff doesn't work out.

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  • Start your Game or make a preview in NWjs. Press F12, Click on the Tab Console. Type process.versions['node-webkit'] and press return.

    That's way too complicated. Just right-click "nw.dll", and then check out the product version under "details", inside the application properties.

    I've tested with other people. This phenomenum doenst happen with VERY STRONG processors, like 3.0 Ghz...

    If you can find the cause for this and provide a minimal project for reproduction, I will report it to the NWjs team for you.

    Pretty much adding to what Asmodean said:

    • Press F12 and check for console errors
    • If you got any 3rd party plugins, try testing without them
    • Update to the latest stable version of Construct 2
  • Asmodean I think it's not my case. I run the debug and observed somethings:

    The game run normally. It's getting clear for me that it only get slower on .nw application. Running on web doenst affect the fps.

    Other obs:

    my cpu ut. = average ~35%

    objects count = doesnt increase

    collision check = doenst increase

    I have no idea why on .nw it doenst run as it run on web. I'm kind of desperate because the game will be released on Steam 18th and I need to update it.

    Very old NW.js releases have memory leaks and similar performance issues. If you use an old version, update it. (There is also nothing wrong with delaying a release, if your product isn't ready yet.)

  • 1. I recommend using the official plugin since Steam4C2 has been completely abandoned by the developers (or am I wrong about this MadSpy AJ2DI?). It's not a scam by any means but don't expect updates anytime soon for that plugin. Same could be said about the official plugin since that one heavily relies on 3rd party code for better or worse and Construct's focus has mainly, but not exclusively been on mobile games so far.

    Read the manual for the plugin you choose. In short, specific versions of NWjs require specific files.

    2. I'd always recommend going with Construct 3 if you can afford it. Tons of improvements, both for the editor and games made with it.

    3. File format is up to you, pick what you prefer to work with. There might be some file format "elitists" telling you otherwise but in my opinion none of that matters, unless you save huge amounts of data.

    There are 3rd party encryption plugins out there to keep your save-data safe.

    4. It's common for software or games to save inside folders with possible write access (e.g. appdata folder). I'd personally recommend a multi-folder approach. Try saving to your game's folder first, pick another if it fails. Add a timestamp or similar to always load the most recent file.

    Construct 3 has conditions to check if writing to file has failed but in Construct 2 you would have to do something similar to this example:

    5. Steam supports private beta branches for testing. You can even give access to friends or credible game journalists.

  • I'm currently not working on any large games or projects, that's why chose to cancel my subscription for the time being. The problem with this is that I can't create/update or test custom themes anymore.

    I'm not interested in ways to circumvent the license. I'd just like to request adding a way to create custom themes for Construct 3 on a free license, like addon creators can do right now.

    This could possibly be implemented with very harsh limits to the existing free edition limits, to prevent users from exploiting "theme testing", as a way to use custom themes without a sub.

    This topic is more for active discussion, you can show your support by upvoting this idea.

  • Description:

    There is a visual issue with pasting multi-line content inside textboxes. This only seems to happen if the dialog window and textbox is small.

    How to reproduce:

    Reproduction (steps):

    1. Go to event sheet

    2. Copy text inside comment

    3. Select any A or C with textbox input [e.g. Go to layout (by name)]

    4. Slowly paste text inside the textbox

    Reproduction (video):

    Watch/Download

    System Details + Repo. Attachment

    • Construct 2 r271 (doesn't work in previous releases as well)
    • Windows 7 SP1
    • Download Repo. example

    Tagged: