If I change it to wcc, players which use wcc version won't play with wc? Or it doesn't matter?
The protocol is used to connect a server. So Photon clients can play with each other even they use different protocols (ws, wss, tcp, udp) or sdks (js and c2, c#, c++, lua...)[quote:1prei3kr]
One more question. Will game embed as iframe using http, be able to use wcc photon?
We did not test such scenario. Just try it.