ThePhotons's Forum Posts

  • Can You please add sending message per event for multiple interest group?

    his is server side limitation and most likely will not be changed any time soon. It would be redundant since creating 3rd group should work.[quote:w8oesjn3]

    How can I add other target actors in event? 1,2,3,4,5 not working...

    hat you mean by not working? Event is being sent to all actors instead of only to listed in TargetActors field? Any errors in log?[quote:w8oesjn3]

    What is maximum number of actors in "target actors"?

    There is no limitation on this number.

  • db3344 Photon allows only one interest group per event. But you can add player to any number of interest groups. The solution would be create 3rd interest group having all players from 1st and 2nd groups.

    Also note that target actors can be used for the same purpose. TargetActor field supports multiple values separated with comma.

  • Photon does not work on HTML5?

    Did you try wss protocol? Other browsers? Does it work when run directly from C2 editor?

    Do you test demos provided with sdk package?

  • ThePhotons I just wanted to know the minimal hardware requirements before i purchase a vps for hosting

    Take a look at performance tests https://doc.photonengine.com/en-us/onpr ... ance-tests

  • 12thmix

    Could you please send your issue details including client and server logs as a text to our support address developer(at)photonengine.com

  • ThePhotons

    Could you somehow allow users to connect to a master server directly,Being only allowed to connect to the name server is a bit restricting

    This is allowed so far (see post above). You are connecting to port 9091. This is game server port (if you did not change ports in default server config). Master server port is 9090

  • Photon Server provides everything that cloud has except nameserver. Clients connect to master server directly.

    I was wrong. Photon Server supports nameserver as well. But plugin can connect to master server only if self-hosted server chosen. This may be changed soon because upcoming Photon Server versions will support nameserver connection only for consistency with cloud.

  • There is no minimal ram and cpu requirements. As I wrote, it will run on any machine. Of course under real heavy load, cpu and memory may become an issue. Do you have problems with running Photon Server?

  • Photon Server provides everything that cloud has except nameserver. Clients connect to master server directly.

    Requirements: https://doc.photonengine.com/en-us/onpr ... quirements

    For development, virtually any modern workstation or laptop will run Photon server with ~20 ccu smoothly.

  • Not sure why, but my PhotonChat cannot connet to the NameServer, and PhotonMultiplayer just working nicely :/

    I've also update my plugin to 4.0.0.7 (your latest version), I try this at Node webkit, but in Browser it works good :/

    What's in your logs?

    Make sure that you use chat app id for chat application.

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  • Hey ThePhotons client need use onOperationResponse to get data,but i can,t find the cnds in photon plugin

    For simplicity, not every Photon feature is exposed in Photon plugin. Why you need OnOperationResponse?

  • I noticed that photons sending JSON data by default is there any way to enable binary data for smaller packets.

    Currently only text mode supported by Photon js SDK and therefore by Construct 2/3 plugin.

  • ...

    it should spanw one player (the second) and update the position of the first player

    could you take a look on it ?

    Hi,

    This is a very basic demo. it uses only destination position to calculate trajectory. This single position used also when remote fish instance created on room join. You can add current fish position and how much time left on the way to the destination in the event sent in "On action join" trigger. These values should be enough to calculate more precise trajectory for remote fish. Also you may want to hide just created instance until such event received. Otherwise fish may "jump" into valid position from left upper corner.

  • Construct 3 Photon and Chat plugins beta versions added to Photon Scirra SDK. Please find updated SDK at https://www.photonengine.com/sdks#realtime-scirra (you may need scroll down a bit).

  • Oh. I pasted the infos in the wrong spot --'

    I had another question: does the client remain connected even if we change Layout?

    I do not see any reasons to disconnect. The simplest would be to try it and see.