ThePhotons's Forum Posts

  • BronzeBeardGames

    I looked at the error which browser produces when runs Construct 3 app with the plugin in Modules mode. The error seems rather cryptic to me. The documentation does not give any clues on plugins update. So right now, I do not know how to fix that.

  • Shareif BronzeBeardGames aminhanifm

    A quick temporary fix from construct.net/en/forum/construct-3/plugin-sdk-10/third-party-addon-changes-156802

    If you are using a third-party addon that is broken in modules mode, you can temporarily work around the problem by changing the Scripts type property (in the Advanced section of Project Properties) back to Classic.

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  • Hi smart_fr,

    Why you think text field's wrong behaviour is related to Photon plugin?

    Does the text field work if you remove the plugin?

  • Hi smart_fr

    1. Yes, update the plugin archive and reimport it.

    2. Regard is as a bug.

    3. We will update the plugin in our downloads soon.

    Please let us know if the fix works for you.

  • Hi tatogame

    Please try to replace "external-script" with "inline-script" in plugin.js at the root of photon.c3addon archive. I don't know why but this works for me.

  • PabloDev

    hello, this add-on does not provide voice, what should i do so that players can speak during the game?

    Hi,

    Have you searched for voice add-on or asked in a relevant forum thread?

    Photon provides voice support but only for Unity (C#).

  • 13spongg13

    The problem currently is, that due to delay or ping issues, it often happens that you hit your enemy on your screen, but it won't hit the enemy on his version.

    Don't run hit detection logic twice. Instead, notify other client if the target is hit.

  • kingpirux

    Please answer my questions when you have time.

  • savvito123

    I was looking for an answer but Im close to find the answer by rotating the layers.

    Yes, the objects positions on the table are the same on all clients. But each client can look at the board from a different angle.

  • Hi savvito123

    Is this question relevant to Photon plugin? If not, please post to appropriate forum.

  • lionfaI_RANI

    > Hi, please tell me, a game made with your free server

    > Will be deleted after a while

    > How can I not involve players more than once in one round??

    You can specify how long a room exists after the last player left it with "Set empty room live time" action.

    A player can rejoin the same room with the same player id if "Rejoin" option of "Join Room" action is chosen.

    "Set suspended live time" action sets the time during which the player can rejoin after leaving the room.

  • kingpirux

    I found out that the plugin in Construct3 works as charm but it is incompatible with the worker. If you deactivate worker it goes fine.

    What do you do exactly? What's in your logs? Can you provide a repro project, preferably modified demo from Photon plugin package.

  • savvito123

    Hello, how to move multiple same objects one by one? it seams that only one can pick and share the position.

    You need a parameter in Photon event, uniquely identifying an object. Having this parameter on receiving side, you can find the object and apply new values to it.

  • patolinopateta

    In case you want to create multiple rooms, specify different name for each room or pass empty string as a name to let the server automatically name the room with random GUID.

    If you want to join the same room, create it in first client and join it in others.

    The most convenient way to do so is using Join Room action with CreateIfNotExist option checked.

  • likel0vsky

    The room exists probably because another client is still connected. Look for such a client in browser tabs.

    To automatically join if a room exists, use JoinRoom action with CreateIfNotExists flag set.