thehen's Forum Posts

  • This is awesome! I'd be interested to see if the canvas plugin is definitely a better alternative - especially on mobile devices.

  • Creating sprites for the largest resolution is generally the way to go.

    I asked the same question when I started with C2

    VRAM usage can be a concern, but on most mobile devices I've found CPU to be more of an issue.

  • Export as an HTML5 website and test in IE10 on Windows 8. If the performance is the same as the app, then it's just because IE isn't as fast as other browsers and you'll need to optimise your game. If it's a lot faster in IE than as an app then something's going wrong.

    Make sure you're not checking performance while deployed from Visual Studio - run it from the tile on the start screen.

  • I agree with Learning JavaScript is a great place to start - you can use it with Construct 2 (which in my opinion is the best place to start) and can then move onto 3D with Unity (which supports JavaScript) if you so desire. After that, moving onto C# in Unity will make you very employable and the transition is painless.

  • Just to be clear, for game testing it's recommended to get a low-to-mid spec device so that you can cater to the widest audience and maximise performance. If you go for the best devices from the offset you may run into performance troubles further down the line.

  • Have a look at this thread and see if it fixes it: http://www.scirra.com/forum/topic61789.html

  • Hi Rob,

    The version you uploaded works great.

    What the video shows is that after quitting the app, you're relaunching it from icon, which by default starts the application from the beginning. If you quit the app and tap the back button, you'll see the activation/deactivation working as expected.

    The functionality that you've described and want to achieve is called 'Fast Resume'. You can find more info here: http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj735579(v=vs.105).aspx. To enable fast resume, open up WMAppManifest.xml and add ActivationPolicy="Resume" to the DefaultTask element. E.g.

    <DefaultTask Name ="_default" NavigationPage="MainPage.xaml" ActivationPolicy="Resume"/>

    It's important to note that you don't have to add this to pass certification.

    Thanks for trying out Mortar Melon :D

  • Awesome guys, thanks very much :)

  • Add me on Skype if you still can't get this to work and we'll go through it - hoffmania1

  • I'm not sure of the problem - it works fine for me here.

    With the project you uploaded comment out the MessageBox lines.

    In index.html, under 'cr_setSuspended(false);' add 'alert("Activated!")'

    You'll then see the alert message when the game is resumed. Spinning speed is the same as when exited.

  • Ahhh this is so good, really addicted. I've filled up the high-score table haha.

    Some constructive observations:

    • I'd like to see the weapons 'power up' before firing so I can be more strategic where I jump. A purpley red glow that gets brighter just before firing would fit in nicely with your palette, whilst still drawing attention to them.
    • I found slowing down time to be more inhibitive so I never used it. With the purpose of jumping continuously, you're always looking to jump on the next platform, but this slows them down. I'd lose that ability personally.
    • To add urgency to having only one life, if the UI could throb and some sound plays. I could see myself jumping around in a frenzied panic if that happened.
    • There's a deep satisfaction in nearly dying and then being able to get back to full life. I think you could play on that if you spawned more life pickups when on low life.
    • I found myself going from three lives to none very quickly if getting hit by a lot of stuff at once. Adding a longer period of invincibility after getting hit should fix that.

    Really great game, I got properly sucked in :)

  • Best to post in the 'How do I' section to get help. You can simply use the 'is off screen' action to detect if the character has fallen off screen.

  • Hi Snooba, where abouts are you based? We have some paid 3D work coming up - not sure if you're interested. We could even offer C2 services in exchange.

  • Cool, glad it works :)

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  • I like the idea of the $5 entry fee if all the money is spent on prizes. Just like a raffle then ;)