thehen's Forum Posts

  • There's a few devices listed here and I suppose they should work, if they work with gamepad.js. http://www.gamepadjs.com/

    Do people still buy non-console controllers? Anyone I know just uses a PS3 or 360 controller.

  • Thanks sirLobito and tchem - really appreciate the feedback.

  • Nice, good luck!

  • era if you'd like it to scale with the window, check out this post: http://css-tricks.com/perfect-full-page-background-image/

  • Whiteclaws play nice.

    construct2dsjp there are a lot of feature requests. From my experience Ashley reads the ones on the general forum and if deemed low-risk and immediately beneficial then they sometimes get integrated for the next release. Creating a new forum will just take more time away from the already big feature list :)

    I'd recommend posting in the 'How do I' section with your specific problem. I've found a lot of the time you can just be approaching something from the wrong angle and the functionality is actually already integrated.

    Hope this helps.

  • Hi Rilem any news on this, I'd love to play it.

  • Yeah Playmaker for Unity is the only real alternative I can think of. Kismet for UDK is messy.

  • bWard we actually run a games marketing agency. We've built a number of internal web applications specifically for handling journalists, emailing press releases, keeping track of promocode distribution and monitoring coverage from publications.

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  • kenevin it sounds possible, but it really depends on you as a person. To be top-of-the-class and have free time to boot is tough. Top tip: live with people that are work oriented. For my second year I lived with a bunch of drunks and while it's fun, it's very very unproductive.

  • kenevin I'm working full-time as a game artist/designer. I worked as project/art lead on Mush, and most recently created the game Mortar Melon. I also did art/design for the game Q.U.B.E..

    I'm also working as lead design on an upcoming first-person survival horror and lead artist on a 3D strategy game. These are all indie titles, and pretty dependent on technical know-how.

    I have a friend that graduated from my course who was heavily concept-art focussed. He now works at Codemasters as a concept artist after doing a long stint as a QA tester. It's fiercely competitive, but if you love concept art then that's the way to go.

  • Works great for me until release when they fly offscreen.

  • The export would be great, cheers.

  • michael Surface tends to perform poorly and the simulator isn't accurate. Feel free to send me a build with an fps counter and I'll let you know how it runs.

  • From my experience studying fine art, or solid digital painting courses are more likely to end you up at a AAA company. Studying graphics/illustration will push you towards a unique style which would set you up for independent projects or freelance game work.

  • Maaan I wish I knew about this a couple of years ago. Creating animated tiles is such a mission.