> We developed Mortar Melon with a target resolution of 1600x1000. It's a bit less than 1080p but we're using the same resolution on mobile, tablet and desktop devices, with no loss of performance.
Very nice. Would you care to specify what mobile and tablet devices you are testing with? I'm not finding it on Google Play w/ my phone.
We've got it running on Windows 8, Surface and Windows Phone all perfectly. We've done preliminary tests on iOS 4S+ and same gen iPads with perfect results. I've heard Android is a bit hit and miss, but current-gen devices shouldn't be a problem based on the great iPhone performance.
Oh, PC, Mac and Linux also works perfectly out the box.
Based on my experience with other game engines, Construct 2 is superior for 2D cross-platform support. We've built a game using C# and XNA and are now forking out ?6000 to port for Android and iOS. Never again.