thehen's Forum Posts

  • Zip up the project, upload it to dropbox or something similar and private message me a link to it.

  • PM me a build and I'll take a look.

  • e1two what are your target platforms for this interactive book? I would be incredibly wary about using Construct 2 for interactive books on mobile platforms. Currently with no memory management on mobile you'll find you run out of video memory very quickly. People have tried this and run into memory issues mid development, so I strongly recommend researching limitations before starting development. You may have already done this, just a heads up if not.

    The level editor I built for Photoshop used per-layer metadata to store layer variables, smart objects for instances and vector shapes for physics collision points. It exported Lua levels for Corona SDK. I wrote it in JavaScript, documentation was scarce when I built it so it takes some serious digging.

  • I'd recommend going with something easy to pronounce and possibly something that sparks conversation. One of my companies is called Angry Mango and that always catches journalists interest.

  • As someone that uses Photoshop on a daily basis, an importer would be a bad idea. The Adobe importers/exporters are bad enough (try exporting a layered Illustrator file that uses blending modes as a .PSD).

    When developing a game, each sprite should be considered individually; how to minimise video memory, maximise reusability and maximise the appearance of diversity. Creating an importer would actively discourage close consideration of technical limitations.

    Even so, having previously built a level editor as a Photoshop extension, you could very feasibly build a C2 exporter for Photoshop.

  • Cheers everyone, much appreciated!

    Whiteclaws keep at it and you will do! ;)

  • Thanks very much for the support. Please be aware:

    "Each person may vote once per category.

    Multiple voting in one category by a user will nullify all of their entries."

    So just the one vote may be the safest way. Helping us get multiple votes by tweeting and sharing on Facebook may be a safer bet!

    Thanks again :)

  • Thanks so much!

    Yeah I think they log your IP and just count one of the votes.

  • Hi all,

    Before I found Construct 2 I developed a game called Mush for Windows Phone (using XNA). We've just been nominated for Windows Phone Game of the Year award!

    http://www.pocketgamer.co.uk/pgawards2013.asp

    If you guys could help us out and vote for Mush under Windows Phone Game of the Year, we'll be eternally grateful.

    I know it's not a Construct 2 game but this is a great community and we could really do with the support - we're up against games like Angry Birds Space and Civilisation!

    Many thanks!

  • aceofpack Ah of course, I see what you mean. You won't be able to set a variable on mouse move either as some touch devices move the cursor on touch. An interesting dilemma.

  • In the touch object properties you can set 'Use mouse input' to yes. Then it will automatically work for both touch and mouse.

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  • BluePhaze That sucks, get well soon man :)

    Arima will do!

  • 1.) velocityX, velocityY, angularvelocity, angle, position

    2.) Use multiple origins on sprites to use as a consistent reference for positioning

    3.) Object.angle

    Though really you don't need to do any of this. When it goes offscreen to the right, simply change the position of the vehicle to the left. That way you don't need to recreate the object dynamically and all physics properties are maintained.

  • Hi all,

    Anyone going to GDC in San Fran this year? We'll be attending - would be good to meet up with some fellow Constructors.

  • Very interesting read. This is the first time I've seen real figures.