thehen's Forum Posts

  • Ashley - apologies I should have tested this more comprehensively before posting. Differing frame-rate was just down to environmental differences, upscaling has negligible impact on the Surface.

  • I've just found that upscaling the canvas from 75% of the device resolution results in very large performance gains.

    Can anyone else confirm that adding @-ms-viewport { width:75% } to the exported index.html has the same effect in their games? If so I'll package it up as a plugin.

  • Joannesalfa I've contacted Ludei and despite CocoonJS having basic XML support in the works, Construct 2 uses XPath which isn't currently on their agenda.

    An array makes sense, but I don't want to have to populate the array dynamically. That's definitely going to be trouble when trying to maintain many lines of multi-lingual text.

    Using AJAX to get a json file seems... like it might work.

    Edit -> This CSV plugin combined with Ajax looks like it will be the best solution! I'll do some tests using CocoonJS and report back.

  • Hi all,

    We're getting to the stage where we need to implement scalable and cross-platform multi-lingual support.

    Logically I'd use XML for localised text, but XML isn't supported with CocoonJS.

    Does anyone have any other recommendations to tackle this problem?

    Thanks!

  • devhammer awesome! Congrats! Is it available in the UK, I can't seem to find it in the store?

  • Zero6 Thanks, we've just picked that up, trying to solve it now!

    Hmm finger offscreen cancelling is a good idea. I'll test it out. Cancelling the shot seems like a common request so we'll definitely look at that.

  • entire3d sounds like a nice project.

    I'd recommend that you plan your project before jumping into dev. Then when you have a firm idea of scale, create placeholder assets at the right resolutions and test on your target devices from the very beginning.

    Using up memory is very easy with a story book style game on Android. Keeping an eye on it and understanding scope is key.

    Best of luck!

  • Rilem amazing!

  • entire3d What resolution are you looking at targeting? You'll need to make sure you keep an eye on memory management as that seems to be one of the biggest pitfalls with interactive books.

  • gamepopper pm me the Windows Phone build zipped up and I'll take a look.

  • This is all very interesting.

    In my opinion, it's best to use a small amount of object types. For example, there's no need to have a 'tree' and 'rock' object if they have an identical function.

    I'm interested in the alternatives for this? Isn't it easier, when building scenes, to have semantic objects for greater clarity? Don't families serve the purpose of grouping functionality?

    Have your layer setup fleshed out before making the first level of a game with many layouts. It's incredibly boring to mirror layer changes across 50+ levels.

    Totally agree with this. It would be great if we could add/remove and loop through layers at runtime and if inheritance layers made an appearance!

    As far as I'm concerned, after working on some big projects, I noticed that I was losing tonnes of time looking for pieces of code in all my event sheets.

    I agree with Jeff Skyrunner regarding event sheets. I too find the integrated search poor, so when wanting to search across multiple event sheets I use a text editor to search all xml files in the 'Event Sheets' folder. Ashley perhaps this highlights some potential search improvements :)

    Most has already been covered but I'll add this:

    I use families for any functionality. If I have an enemy, I create an enemy family, if I have a button, I create a button family. On a large project, functionality always ends up being duplicated at some point and upgrading the logic from objects to families is a pain and sometimes dangerous (despite being made easier recently).

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  • Thanks for the amazing feedback everyone - I'm making changes based on it now.

    Arima

    o way to zoom when playing with a mouse

    Does the mouse scroll wheel not work for you? You can only zoom on larger levels, as the layout boundaries signify a dead zone for the melon.

    ost of the way through level 37, had another issue of it shooting through a pot and not catching it, and stopped playing there.

    Any chance you can identify the pot in question?

    lemo

    ou could eventually replace the planks at the end for the new levels,

    because they don't fit the desert as well as the forest

    Do you mean the planks on the screen that slides down at the end of the level?

    Thanks again everyone, this has been super useful already!

  • Excal nice game! To greatly reduce download times try changing image compression type to png-8 for images with transparency and jpeg for large background images.

    You can see how to change compression types here: https://www.scirra.com/manual/129/image-format

  • blackhornet excellent, thanks for the feedback. You can actually tap the bubbles too, so looks like we need to tutorial both those things! Are you getting the mouse cursor change when you hover over?

    Aphrodite it is indeed the start click position, I'll definitely look into that - thanks!

  • Thanks We've had a few people mention that the mouse controls feel strange to them on Windows 8. Any idea specifically? Maybe some visual indicator like a line would help?