thehen's Forum Posts

  • Pantaloons I've been working all today on getting it to work with the most recent builds of C2, so this will definitely make it into the new release. I think the black screen is due to a different version of jQuery being referenced in index.html.

  • Just updated post with the new desert world! :D

  • When I was researching the Pi I came across this very interesting project: Pine

    ine is a project with the goal of creating an HTML5 game console that runs on Raspberry Pi. The software stack is powered by Linux, NodeJS and Chromium.

  • wrekr yes ;)

  • tipztv I have no idea whether it can be updated to release OS - I would assume so. I was getting a solid 60fps for Mortar Melon in the emulator, but I highly doubt that's anyway reflective of the hardware. We'll have to wait and see :)

  • tipztv I ordered the Keon as it's the lowest end device.

    One of the strengths of Firefox OS is their web payment system navigator.mozPay().

    dvertising has been the primary business model on the web for a long time but users have made it clear that they don?t want to see ads. Mozilla isn?t trying to directly disrupt the ad business but it is trying to fix serious privacy issues relating to ad networks.

    What if users explicitly paid for content instead? navigator.mozPay() enables this kind of direct payment model: if something is good on the web, you can pay for it. It already seems to be working well for existing mobile apps. Will mobile ads even generate the same revenue for content producers as they do on desktop? I don?t have answers to these questions but one thing is for certain: the web should support businesses of all kinds and payments should be a first class feature of the web.- Source

    I've heard several people say that this web payment system is one of the biggest defining factors of Firefox OS. Nobody knows what will convert more at this stage, but my inclination is that advertising may not be the way to go.

  • I'm eagerly awaiting my Firefox OS phone. My game currently runs great in the simulator (took about 10 minutes to get working). Blackberry 10 looks awesome too.

    I love working with fringe mobile OS's as the chance of being a success on them is much higher and it allows you to take on lots of user feedback before moving onto something like iOS and Android.

  • Hi all,

    So we've got our Mortar Melon update live on Windows 8 so focus is back on Windows Phone. Here's our current priority list with highest priority at the top:

    • Minification support
    • IAP
    • Sound effect looping
    • Rate game support
    • More live tiles
    • Trial
    • Pubcenter Ads
    • Accelerometer
    • Scheduled local tile updates

    Let me know if I've missed anything :)

    gamepopper can you pm me a .capx.

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  • michael good find. I was just about to investigate after realising it used to work in an older build. Also it works fine as-is on touch devices.

    michael can you test on a basic project that doesn't use the mouse object?

  • Thanks everyone for the amazing feedback. We were able to make lots of changes based on what everyone said.

    A couple of things we couldn't change:

    • Mouse controls (we didn't have the capacity to test a rapidly different approach for this release. We'll definitely address it for the next release.)
    • End of level planks (as UI stuff is created dynamically there's a lot of logic involved in this, and we didn't use a family for the planks (doh!) so this is pushed to the next release.

    Literally every other point should now have been addressed. Our update is now live in the Windows Store - we'll have a proper announcement and trailer soon.

    Thanks again everyone, I couldn't have asked for better feedback. This put into words what a lot of the Windows Store users just expressed through vague frustration.

    Unfortunately the web build is now down, but you can play on Windows 8 here.

  • Ludei haven't released a WebGL-enabled version of CocoonJS yet - it's still a work in progress.

  • Isn't this exactly what happens? What bugs have you found that exist in the latest stable release?

  • jenaylor I recommend you use functions to handle the sound, then detect whether it's Windows Phone and use my plugin, else use the official sound plugin. They won't work together on Windows Phone, you have to detect the device and use the appropriate object.

  • Check out the Chrome Console plugin for debugging.

  • gamepopper I PM'd you several days ago, did you get it?