The_Funny_Guy's Forum Posts

  • All time or current? All kinds or by kind?

    its hard to decide O.o but most are at least 10 years old

  • Think about it hard Tom. I em too a supporter of the signatures. they can be tiny but they are needed

  • and xenogears, damn that was an awesome rpg. I started it twice, and got really far each time, and something stopped me from finishing both times. can't remember what either time

    Ill remind you: the 2nd disc <img src="smileys/smiley36.gif" border="0" align="middle" />

    I was like, "woah this game is awesome!" then "okey i love it but when its gonna end??" <img src="smileys/smiley36.gif" border="0" align="middle" />

    I thought i i am near the end of the game when it asked me for the 2nd disc...

    But the game was... cant really describe it. Propably the best RPG ever made. The longest, the richest, the most complex and suprising storyline that could beat the crap out of 99% of nowadays movies.

    And the fighitng system was just an art of genius. mixing turn based with fighting games style. shame i never seen this unique idea being used again by anyone. Remember Id? that guy was badass.

    Shame the anime made off this was such a pile of poo.

  • Sorry had to delete it :(

    You're a monster, Tom! ;__;

    How could you?

  • I'm sorry we don't allow hyperlinks in your signature, I had to remove it.

    Have you made games before?

    We dont? O.o

    Oh and hi!

  • dont know why, but it somehow reminds me Xenogear O.o

    damn what a great game that was. The best RPG i ever played.

    Oh, sorry for the offtopic

  • Wait, no looping for sounds? What a shame!

    actualy i thought this too.

    for my loops i either use them as "music" in audiere, or i loop them via events

  • i prefer the one that want to enlarge my penis.

    i mean i hope its a female.

    ._.

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  • this is literaly meant to be used for an first person adventure game. shame i too never could wrap my head around it.

    Then again - if Newt has problems with this - then I wont even come near by <img src="smileys/smiley5.gif" border="0" align="middle" />

  • well the pool of people who seen it will soon increse by one =)

    thx!

  • now i am rich with knowledge! :D

    btw your avatar is hiper cute. from where it is? do you know the movie name?

  • thank you kindly linkman! this was exactly what i wanted to know

    One last question... as i am new to all this.

    How much VRAM usage is consider these days... high?

    is VRAM the amount of RAM the graphic card has?

    SO for e.g if my Radeon has 1024RAM thats its limits for VRAM?

  • Fixed now so it's only when someone else views it goes up.

    well that was quick! <img src="smileys/smiley1.gif" border="0" align="middle" /> kudos!

  • Do anybody knows how exactly images resolution and size are translated into VRAM usage?

    After finishing the v0.02 of GrindSpace i started wondering how big my levels can be. Or how much and what size sprites i can use without chocking players PC to death.

    Anybody knows the formula? what about images with "empty", transparent parts?

    I am asking before ill make all that high res sprites just to discover i need to downgrade them or limit the layout size and start to cut edges.

    I need to figure out how much VRAM i can afford, and how to minimalize its usage. Beside the obvious aka pow^2 tex's and reusable assets.

  • thought the same until ive instaled Firefox.

    it redefined the definition of "fine" for me.

    as they say "Good is always an enemy to Better".