TheDom's Forum Posts

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  • I don't believe there is any difference in memory usage. It's a question of what's best for you in practice.

    On the second question, it really depends on the specifics of what you're doing. I could think of reasons why either could be best. You really have to give it a go and test it out.

    If you want to get a better ide of what affects performance, you should search tutorials and the manual. There's plenty of information. Understanding things that are known performance issues can help you make better coding decisions.

  • If you don't use the solid behavior on anything except maybe the player. If your going t destroy on collision, it's easy but,

    depending on what type of event you want when player collides with blocks.

    Or you could pin an invisible sprite that's larger that the player. Then use on overlap, when pinned sprite is on overlap with block, set the block to solid. You can do the same thing for enemies and trigger different events.

    Hope this helps

  • Use the system object to change the layout scale.

  • is it mobile web browser game or does it have to install? If It does NOT have to install, can you post a capx? or PM it to me. I can take a look at it. I have Windows mobile 8.1.

  • We need more ad services to support Construct2. There are a lot of good services out there that are available for apps. You would think, with most app purchases being games and C2 being the most popular HTML5 development environment for games, that more would offer plugins for C2.

  • Always do a search of tutorials and forum, This should get you started.

    https://www.scirra.com/tutorials/621/saving-a-snapshot

  • Oh yes

  • If you can? Use the sprite object instead of the background object.

  • On exiting set the variables back to the values you had at the start.

  • I'm looking at it. can u post a capx?

    Your write up is a little confusing.

    Can't really see everything, like is the animation set loop?

    If I get it, you just switch the animation instead of trying to stop it. Make a duplicate animation that is not set to loop and is triggered instead.

  • Thanks for that blackhornet . This could be useful to me too

  • Looks good!

    Thanks for sharing.

  • Hey, sorry, my mistake. I forgot about that..