TheDom's Forum Posts

  • Thanks. That did it. I actually tried changing value but, not to 255. Once I put in 255, it worked.

  • I tried that too. Are you running Windows 8.1 too?

  • Problem Description

    Bug in Color tool in Sprite editor. I often create sprites with the sprite editor. Just colored boxes to use to spawn objects. Using the eye dropper I selected a transparency (in the main editor) by accident. It will no longer select or insert a chosen color onto the pallet. Both pallet boxes remain transparent in the color pallet tool.

    Attach a Capx

    There's nothing to attach. I can't replicate the issue because it's not in the game code. The problem exists no matter what project I open. It's in the sprite editor.

    Description of Capx

    I specifically remember that, with the eye dropper, I clicked on the main sprite editor area, which was empty.

    The 2 color boxes, one had color, went transparent, as the main editor.

    When I tried to select a color in the pallet , it refuses to add the color to the boxes in the color pallet. It just stays transparent.

    Observed Result

    It doesn't matter now if I select a different project or start another new project, it refuses to respond to any color selection in the color pallet. Even if I open a sprite image, it still does not respond to color selection.

    Expected Result

    I expect the color pallet to take the selected color and make it available to the paint bucket and other drawing tools.

    Operating System and Service Pack

    I'm running Windows 8.1.

    Construct 2 Version ID

    184 (64-bit)

    I attached 2 screen shots, one of the editor, and one of the pallet.

    Hope this is clear and concise enough. I can't think of anything else I can try.

  • Is your game an endless runner? I would look at the endless runner sample the comes with C2 and make sure it covers the max resolution size you set up for. Like anything else, you don't until you try and you'll probably need to make some adjustments according to our game design.

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  • Bug in Color tool in Sprite editor. I often create sprites with the sprite editor. Just colored boxes to use to spawn objects. Using the eye dropper I selected a transparency (in the main editor) by accident. It will no longer select or insert a chosen color onto the pallet. Both pallet boxes remain transparent in the color pallet tool.

    I can't replicate the issue because it's not in the game code. The problem exists no matter what project I open.

    Using latest stable version 184 (64 bit).

  • You need to get the embed code from Kongregate. They have a specific way it needs to be called. I would post this question on Kongregate forum.

  • Check out this video tutorial by ArcadEd https://www.scirra.com/tutorials/998/screen-resolution-for-mobile.

    Should get you pointed in the right direction and check this reference chart for resolution sizes for IOS devices

    http://www.paintcodeapp.com/news/ultimate-guide-to-iphone-resolutions

  • I didn't look at the capx but, try giving the spites "bound to layout" behavior.

  • Put all of the sprites into a family.

    Spawn an invisible round sprite however you would randomly.

    Give the invisible sprite fade behavior with it set destroy when fade is finished.

    Choose the fade out time in properties.

    Then create dual condition:

    Invisible sprite on created >

    Is overlapping > Family > Spawn > Whatever sprite

    Else > Spawn an invisible sprite however you would randomly again

    (x) being inverted

    If the Invisible sprite is not overlapping of the existing family sprite, then you new sprite gets spawned, if not, nothing gets spawned and it tries again. Remember to set the invisible circle sprites collision in the circle shape.

    You could create a function to create the Invisible sprite. It's the invisible sprite that's used to create the real sprite that you want to spawn and then it is destroyed, never being seen.

    Hope this helps

  • You can copy events from one event sheet to another. But before you do, Every object it's referencing must be in the layout that's connected to the event sheet you're copying to, or it wont copy. Usually I have code organized into groups. The group will rename itself to "Group Name 2", since group names are global.

    Hope this helps

  • Search the tutorials section. Here's a link to one.

    https://www.scirra.com/tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs

  • Yes. Set the collision to the outer most part of the box. That should resolve your issue.

  • I have no idea how to download your capx. Just put it into a single project file.

    Also check your collisions outline in the image editor.

  • Create a family and put all the sprites / objects into the family.

    If you mean "family" instead of "group" Sprites can be a member of more than one family. Create a family and put all sprites from all families into a single Family and you can control all of sprites with ne event however, Their behaviors must be assigned to the family that is going to control all the sprites.

  • Downloaded it. Tries several things with no luck. Definitely looks like a bug.