TheDom's Forum Posts

  • My advice is to avoid this approach and use a localized approach to the leaderboard.

    Here's a link to a good approach https://www.scirra.com/tutorials/581/top-10-high-score-with-webstorage-and-arrays

  • Yes you can do this.

    Consider creating a Global Variable, called "Name" for example.

    Use a textbox for the user to enter their name.

    Create a button to set the value.

    Then use the variable to call the string stored in the variable.

    Here's a simple example in a capx to help you get started.

  • There could be a lot of reasons related to performance issues. It's hard to know without seeing the game.

    What type of game is it?

    What sort of events occur that precipitate hesitation in the game?

    Is the game you made a mobile HTML5 game or does it install with a wrapper like cocoonjs or ejecta?

    If you can, I would post a link to the game so others can see it.

    I'm not suggesting you post a capx publically of your game, but you might want to seek out help from another developer to take a look at your project.

    You could try to replicate the issue and post it.

  • That's a pretty broad question. Of course it's possible but, it's very advanced concept in game design. I don't know where you'd get a template and I'm not discouraging you. I believe engaging an advanced concept is great way to become good. What your asking is a concept that you really need to reason out on your own. You might want to look in the scirra store to see if someone is selling a game project that employs similar mechanics.

    Good Luck

  • Can you post a capx?

  • Export your game as an HTML5 website. Create a directory on your server with the name of your game and FTP the files C2 outputs into the directory.

    The index.html file of your game will load by default. As far as the capx goes, you should put it in a zip file, load it into your root directory of your server, and create a link as follows:

  • Have you tried using the Google Analytics plug-in instead?

  • You are on the right track, You can disable anything not required by using "Is on Screen" and invert it.

    For example you could disable collisions on all objects not required of screen by putting them into families.

    This will increase performance. Depends on your game, but everything helps.

  • Reach out to He does excellent video lessons for C2.

  • You should really post this on html5gamedevs forums. They have a specific thread forum phaser developers.

  • You could just increase the time but, I would create specific points to spawn from. For example: Draw 6 sprites off screen. 3 on the left and 3 for the right with enough spacing. Uses them as spawning points. Call them spawnbox1, spawnbox2, etc..

    Then every 1 second use "choose (spawnbox1,spawnbox2,spawnbox3).

  • If I understand you correctly, you're on the right track. You could use "On Start of Layout 》Set Animation" to set which house. Each animation has it own set of image points. C2 always uses the image points of the current animation showing.

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  • Can you post a capx or at east can you include a link? What browsers did you test in. How large are the sound and music files?

  • The Iframe tag overrides the full screen. In fact full screen is actually working but being constrained by the window size used in the iframe tag. I was just trying to work this out myself. I haven't tried it yet but, here's a link to a solution I found.

    http://stackoverflow.com/questions/22111267/how-to-click-on-an-iframe-to-remove-it

    Let me know how it works out. Hope it helps.