Hello everyone!
I'm trying to achieve something, and after searching for some ideas here, found nothing (or did not know how to properly search )
I'm working on a game concept in which objects pile on top of others. When they reach a certain object (which I already detect by collision with an invisible sprite), I want the object pile to move down smoothly by a certain amount of pixels, so the objects never reach the top of the screen.
Which is a proper way of making it?
Thanks in advance for any help.
Marcelo