thealchemistbr's Forum Posts

  • Will try that approach. Thanks a lot!

  • Sure it does. Just thinking - how would I properly determine is the first down should put the player to down animation or start the sequence? Maybe a tick-based flag?

  • Hello everyone,

    I searched the forums but could not find a suitable answer for this: how do I implement multiple sequence keys commands, like in SF2's Hadouken (down, down+front, front - punch)?

    Is there any tutorial I may have missed? Any tips/help?

    Thanks in advance,

    Marcelo

  • Hello everyone,

    Is there any way to prevent the app window resize when a textbox is selected for text input?

    It's messing with my layout because the keyboard forces the window to resize to remaining screen.

    Thanks in advance,

    Marcelo

  • Managed to make it work but with lots of flickering.

  • thealchemistbr Yes this plugin only works when you build with Intel XDK and add one of the Cordova plugins.

    Thank you.

  • Sorry, I may be missing something. Everytime I try to use the sample provided, it stays with AdMob not ready. Do I have to compile w/ XDK for results to appear?

    Again, sorry for the newbie-question. =(

  • Looking for this "Crosswalk Ads" too.

  • Thank you.

  • Thanks!

    But wouldn't it make it test the entire ObjB? I'd like to test overlapping just for the collision poly (which doesn't cover the entire object)

  • Hello everyone,

    As in the title, is there any way of checking weather one object is overlapping another one's collision poly, or at least avoid them behaving like solid objects so it could be used to change some variables values if they are inside the collision poly? I tried that for a 4X demo I'm working on and it could help me with changing aspects like remaining movements and so...

    Thanks in advance

  • Hey SeriouslyCrunchy - was trying that after reading your tutorials - which, if I might say, are awesome.

    Will try to follow this approach . Thanks for your reply.

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  • Thank you.

  • Hello everyone,

    I'm designing a prototype for a racing game, and made a track with grass around it (2 Inkscape layers, one for grass, another for track). Then, I exported the grass layer and the track layer to 2 png images, added them to construct and added a car w/ Car behaviour. In the events, I added a Is Overlapping Track to set the max speed of the car to 250 and not Is Overlapping Track to set the max speed to 80.

    Problem is: when it goes to the "hole" inside the track (transparent, so you see the grass layer), is still counts as the track overlapping.

    What is the best way of handling this? Will I have to add a shape in the inner boundaries of the track above it to slow it or is there a better way?

    Thanks in advance,

    Marcelo

  • Although a bit of a hard work, isometric isn't all that hard to implement if you have time. Would be nice to have native support, tho.