ThatNerd's Forum Posts

  • Okay, So I'm kinda embarrassed because I been on this forum for some time now and have not done this yet... But anyways here we go!

    Hello all My name is Don, I go by the name "ThatNerd". I came up with this idea for a 2D platform game December of 2010. I've been dancing around what engine to use Construct Classic or Multimedia Fusion 2. long story short I decided to use Construct for my project. I hope to have a demo of my game sometime soon though it's difficult to say when because of Friends, Work, School, etc.     

    I've been playing Video game since the late 80's and it started with Super Mario Bros... Yea Classic Gamer right here!

    ~Other Stuff about me if Interested~

    Favorite Games

    Wario Ware Inc

    Earthbound

    Mother 3

    Elite Beat Agents

    Persona 3 and 4

    Virtual On

    Old school games

    etc

  • Ah yes Indeed! I also make some slight changes. I made an extra "On key A pressed" underneath the original.

    for the original I made a if "maskplayer" is "jumping or falling" toggle "start ignoring user input".

    On the new :On key A pressed" if "maksplayer" is on the ground "start ignoring user input".

    Therefore, when player is in the air he won't fall straight down. But gives him a bit momentum in the air, amusing you are hold the left or right keys. On the ground he is not mobile while attacking even when holding left or right during attacking.

    This is what originally aiming for.<img src="smileys/smiley2.gif" border="0" align="middle" />

    Again, Thank you sooooooooo much for the .cap edit and sharing your knowledge of Construct! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh! Oh! One last thing Bud! When the Player jumps and attacks, while pressing or holding right or left in the air, He just falls straight down during the animation attack.

    I know it has to do with something with the "Ignore Player Input" event is there a way around that? Where he is not falling down if he trying to attack a flying enemy, Boss character, etc? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Uh-huh!

    Ah, yes I see, I see Okay that answers that.

    Well, Again thanks many for your help! <img src="smileys/smiley42.gif" border="0" align="middle" />

  • OUT OF SIGHT!! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Thank you very man this is awesome!!! I finally get it now! Man, and it's just that simple huh? <img src="smileys/smiley3.gif" border="0" align="middle" />

    I do have a few questions regarding this .cap file. 1. I notice when you attack the player lunges slightly forward with his attack. Where about in the events can you edit that? Cuz I don't see it... or maybe I'm over looking it <img src="smileys/smiley29.gif" border="0" align="middle" /> Or need new glasses <img src="smileys/smiley23.gif" border="0" align="middle" />

    2. How did you issue the "A" key as the attack without using any events for the key?... Probably looking over that too. Maybe because I am excite with this out come. I guess it doesn't help that I am fairly new to Construct as well.<img src="smileys/smiley36.gif" border="0" align="middle" />

    Anyways...

    Thank you again!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I would appreciate that very much Steven <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ugh... How embarrassing <img src="smileys/smiley29.gif" border="0" align="middle" /> Okay, yes that is the wrong file... Sorry about that guys. I re-checked it to make sure this IS the file... FOR SURE! <img src="smileys/smiley26.gif" border="0" align="middle" />

    Here is the true .cap file, For reals For reals, this time and the last time.

    dl.dropbox.com/u/38448449/attacktest.cap

  • Whoopsies!!! Sorry about that guys I thought I sent it to the public folder... I guess not.

    jangsy5 Thanks, I'll give it a shot tonight to see if that works, I'm not at my home computer at the moment. But just in case I will re-upload the .cap file.

    Here's the .cap for reals

    dl.dropbox.com/u/38448449/testm.cap

  • Hello all, I am having troubles with my code for making the Player character attack for my action platformer game... More or less, the animation when the character hits the ground the first frame of the attack sprite shows instead of it standing.

    I tried to sorta of mimic the "fighter tutorial" created by UberLou. Instead of using 3 hit combos, just have one single attack animation when pressing the attack button. My code won't even play that.

    It's also hard to tell if the hitbox sprite shows on the attack because I can't get the attack to work properly.

    If some could take a peak at it or make an alternative to make it more easier it would be ~GREATLY appreciated~ either ways is fine for me...

    I been struggling though this for some days now.

    Sorry for the not so neat sprites I was rushing a bit to get the test file created.

    Here's the link to the Forum of the fighter tutorial i used a reference included with his .cap file

    scirra.com/forum/tutorial-fighter-updated-9-15-10_topic40104.html

    Here's my .cap

    dl-web.dropbox.com/get/attacktest.cap

  • Actually, I did not figure it out on my own... Well sorta-   <img src="smileys/smiley24.gif" border="0" align="middle" />

    I stumbled on this forum topic on melee attacks which also include a very useful .cap file <img src="smileys/smiley20.gif" border="0" align="middle" />

    I just used this .cap file as a reference and Ta-Da!!! <img src="smileys/smiley41.gif" border="0" align="middle" />

    I hope this helps! <img src="smileys/smiley1.gif" border="0" align="middle" />

    scirra.com/forum/tutorial-fighter-updated-9-15-10_topic40104.html

  • Okay never mind I figured it out already!!! YAY!!! <img src="smileys/smiley17.gif" border="0" align="middle" />

    Ignore this post keep moving <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hello again, I'm trying to figure out how to make my main Character for my game do a Melee Attack, following into a combo attack. Let alone how to register a button for it (can't tell I'm still new to this) <img src="smileys/smiley9.gif" border="0" align="middle" /> I know there are Hitboxes involved in this technique I may need. I need to know how to enable them as well... Here's a pick I am thinking about working with. Keep in mind I just would like how to make a 3 hit combo attack the rest of the frames ignore I am using this as an example.

    (hopefully this image below will show)

    <img src="http://bayu.mobie.in/file/image/wallpapers/1/Naruto_Combo_Sprite_Animation_by_Whoevenwantstoknow.gif" border="0" />

    I know there's a few examples on the forums about Melee attacking from what I gathered they don't really tell you too much.

    Thank you

    ThatNerd

  • Thank you guys so much for you Input <img src="smileys/smiley2.gif" border="0" align="middle" />

    I guess I was a bit discourage because of bugs reports, but apparently that's not the case at all here.

    And thanks Arima I will look into Construct 2 for my game <img src="smileys/smiley4.gif" border="0" align="middle" />

    ThatNerd

  • Hello all, I'm a newbie to both Construct and Game Creating more so the (engine in general) I understand that Construct is suppose to be an game creation tool with little to no coding experience (WHICH I LOVE ABOUT IT). I also understand that Construct or Construct Classic, even Construct 2 has bugs in the engine. I understand that this is and open source tool and the bugs are being taking care of by the Construct Community Which is awesome      <img src="smileys/smiley32.gif" border="0" align="middle" />

    Just to give you a little example of what what game I would like to create. I would like to create a 2D action Platformer with an menu system for power ups, A currency system for buying items, An area where you can talk to various townfolk for hints. a save game feature. And of course a boss fight every now an then in certain levels      <img src="smileys/smiley36.gif" border="0" align="middle" />

    My BIGGEST question to you all and I would like and HONEST and your BEST opinion... <img src="smileys/smiley23.gif" border="0" align="middle" /> Is Construct Classic able to do the following which I listed in the previous paragraph? Or should look into different engines like Multimedia Fusion 2, Gamemaker 8, etc. I am also open to any help or suggestion, Reason why I ask this is because I see alot of unfinished projects in Construct, now is because of the bugs not being iron out yet? a day ago I saw a video for a game called the Iconoclasts created by Indie developer Konjak which looks amazing which is also made in Construct. But I don't think he is done with it yet.        <img src="smileys/smiley3.gif" border="0" align="middle" />

    Thank you for your time

    ThatNerd <img src="smileys/smiley12.gif" border="0" align="middle" />

  • By the way this may help! <img src="smileys/smiley2.gif" border="0" align="middle" /> I started a Dropbox account if you would like to take a look at it here is the link

    dl-web.dropbox.com/get/Shared/testm.cap