Newbie Character grabing ledge/Cliffhanger

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  • Hi, I'm new to the forums as well as construct <img src="smileys/smiley24.gif" border="0" align="middle" />

    I'm currently working on a side scrolling platformer game that I would like the player to grab the ledges. I understand that there is a tutorial here on the Construct forums about the topic. However, I get and error trying to open the file Both in Construct 2 and classic Construct... I'm guessing that the file is outdated possibly because of the consistent updates of Construct (which is good) I really would like to know how to do the ledge grab as well as the character pulling him/herself up to the ledge if possible <img src="smileys/smiley5.gif" border="0" align="middle" /> If anyone can help me that would be dynamite! <img src="smileys/smiley36.gif" border="0" align="middle" />

    <img src="smileys/smiley23.gif" border="0" align="middle" /> (My brief History of "game making" search here if you care) <img src="smileys/smiley23.gif" border="0" align="middle" />

    I've been trying to find the easy most effective program to make my game in. I tried Multimedia Fusion, Didn't really get much into it for some strange reason... <img src="smileys/smiley13.gif" border="0" align="middle" /> I also tried out Gamemaker and when I was trying to figure out the "garb ledge" part. It didn't work well at all, I just got really frustrated with the code for it so I gave up on it. Which now leaves me to Construct. Ta-da! So far I like this program I guess because I don't have to deal with much code and it being more click and drag. I guess the only downfall of Construct is being buggy at times... But I think we can over come that. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Thank you

    ThatNerd

  • The way I would do it:

    Grab Ledge:

    • When Sprite Position reaches near ledge during a jump, stop Jump Event.
    • Change Animation to LedgeGrab-Animation.

    (Align the frames of animation with their Hotspot so, that they will be perfectly aligned with the ledge/wall.)

    For the Pull it depends on how much animation You want to use.

    Depending on that I would program it differently to make the movement more smooth.

    The easiest way would be to have no extra Pull-Animation.

    Instead, to get up the ledge from the grab, You trigger a Jump.

    So You would be jumping up the ledge from Your grab.

    I think a lot of old 2D games used this method.

  • Hmmm...<img src="smileys/smiley6.gif" border="0" align="middle" /> I'm still having some difficulties trying to do this I guess it doesn't help being fairly new to this. <img src="smileys/smiley9.gif" border="0" align="middle" /> (NOOB!)

    Mainly the -When sprite Position Reaches near ledge during jump- is what I don't understand... I have the stop Event set. it's trying to get the player to collide just right with the top part of the wall once setting the Hotspots... What conditions and or Events would I use for this to get the the right edge of the point? <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • By the way this may help! <img src="smileys/smiley2.gif" border="0" align="middle" /> I started a Dropbox account if you would like to take a look at it here is the link

    dl-web.dropbox.com/get/Shared/testm.cap

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