I can stand on that wall. Logically I should slide down a diagonal wall depending upon how steep it is.
Other than that very well done.
Thanks for the feedback Zephlon
Awesome point!
This is not a logic problem, but I'm brainstorming around this issue have 3 weeks to figure out a workaround.
We was talking about it on the topic: scirra.com/forum/sticky-platformer_topic48868.html
And the answer of Our dear Developer about the issue:
Posted: 05 Feb 2012 at 8:52pm
This could be a very complicated feature to add to the platform behavior itself - it's already one of the most complex behaviors, and it currently does not care what it is standing on. For example, you could also stand on a single pixel, so by the same rule you can land on a very steep slope. I'll see if it's straightforward to fix the Platform behavior to drop down in this case, but it might not be, so it would be best to work around this with events or careful level design for the time being.
Edited by Ashley - 05 Feb 2012 at 8:53pm
Edited:
Man, this is hard to workaround ^^. I?ll give time to time and wait a moment of light to solve this ~~
Well, I think the workaround is working nice now.
Revised: 2012/02/16 - Implemented a complex system to workaround the climbing issue;
Edited:
I'm working on the game style and put a point in discussion with my friends.
These trees, what looks better?
<img src="http://dl.dropbox.com/u/47035927/temp/samples/tree-001_by_telles0808.png" border="0" /> or <img src="http://dl.dropbox.com/u/47035927/temp/samples/tree-002_by_telles0808.png" border="0" />
What the difference between each other? one is with 70 colors and the second is with 8 colors.
What do you think?
A forest ^^
<img src="http://dl.dropbox.com/u/47035927/temp/samples/Forest.png" border="0" />