TELLES0808's Forum Posts

  • Simple, make one object for each button...

  • it's already released, if you want a stable release, you need to wait til the next stable, or, use the beta release.

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  • ErekT

    Good point, it will be implemented on the next public Alpha release.

  • You can make a Z order system using events, without any plugin, let me find the post and show you how.

    by the way, it\s very easy to achieve using events.

    construct.net/en

    construct.net/en

    Also, you can setup your buildings to have more points, and check the points on the bottom, middle, etc, by using different families.

  • Yann

    How long, I missed your posts!

    Shadow overlapping each other is a common issue on the real world, he just need to send the character shadow up or down on the Z order like he did with the player to get a nice and real effect.

  • Any thing you place on the screen get a UID, if you delete it, and it don't have a copy on any other layout, you'll lose all its properties.

    It's a logic of visual programming, also, you can cut a object and paste, you'll have their setup all right.

  • By way, isolate a problem would take hours, know it because my last reports consumed more time to make the sample than doing games.

    But it's okay, everything is valid for the Cause!!!

    I had this issue on the past with Global objects, while transferring them to another layout, to make the old layout cleaner and set one place to organize all the sprites for the game (easy to manage).

    If it happen again, so, the desired file will be generated.

  • Plugins to shadow 2D objects.

    construct.net/en

    construct.net/en

    By the way, you can use a set of detectors, moving the desired shadow up or down on the same layer, like you did with the player, but dealing with the overlapping issue would require one of that special effects to setup it.

    Destination Out is the way to go..

    <img src="https://www.scirra.com/images/articles/blendmodes.png" border="0" />

    construct.net/en

  • I know this trees from somewhere, but didn't remember where =]

    Nice graphics, do you plan any story behind the scenes?

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/47035927/temp/test.capx

    Steps to reproduce:

    1. F5 to Preview

    2. Go to C2, shift F5 to Continuous Preview

    3. Catch the bug on the window.

    Observed result:

    A bug window.

    Was very, very, very frustrating to get this bug isolated in a very tiny file, hope you understand how hard it was, I spent around 6 hours to isolate the problem with a code of 350 events, where sometimes worked fine and later didn't..

    Maybe fishing could resolve =]

    Expected result:

    Continuous preview...

    Browsers affected:

    Chrome: yes

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Win 8 32bits

    Construct 2 version:

    R125

  • Arima, that's not entirely true.

    Jase00, if you go, use tiled background and set it to be invisible (not transparent, invisible).

    [tube]http://www.youtube.com/watch?v=pJFQftlOdH0[/tube]

    I had a big headache after doing a big mask with many polygons, because the engine check the collision on a runtime, and when it get low fps, the problems start to happen with complex polygon areas.

    Long, long time ago I reported this bug, and it was solved, but Ashley told me to avoid using big collision masks.

    <img src="https://dl.dropboxusercontent.com/u/47035927/temp/collision_issue.png" border="0" />

    construct.net/en

  • Amazing, I loved all of them!

  • So sorry, I didn't know the dimension of your project. I have no clue about how you can solve your problem.

    Maybe doing smaller maps, where the amount downloaded for each layout is minor.

    I have read an article a time ago about how the downloads works too, and there they explained the wast of bandwidth when the user need to download all the project in one single shot.

    By now, it's nice, because C2 have a feature to download only the necessary for each layout, and doing smaller layouts, you can guarantee to the player a fast download (using a custom loading screen for the transitions, where on a fast server would be imperceptible) and if the player don't finish the game, you'll not waste the entire game size on a single download.

  • Darklinki, It need to be in folder or CAPX mode?