Tekniko's Forum Posts

  • Hey there,

    I am currently working on my desert levels and they are coming along nicely. Although, when I play through them, I don't actually feel like I'm in a desert/dry type biosphere.

    I removed the clouds, changed the background music, started using bees/scorpions for enemies and added a few cacti and a pyramid. This helped a bit but I am still not feeling it. Actually, seeing everything I have done in writing makes me want to say its good enough, haha. But anyway, do you have any other ideas for what I might add to the background or foreground or other enemy types I could use?

    Thank You,

    Stephen

  • That's a loaded question. What kind of games have you made so far?

  • Yea, when I put music in the Music folder for C2... it never works. So I just keep music and sounds in the Sounds folder.

  • I have no idea what you are talking about.

  • gamedev.net

    This is usually where I spend a lot of my spare time.

  • Impossible.

  • You could try something like...

    While Changing Size -- Set Sprite.X to (Sprite.Height / 2) + Variable 1.

    Variable 1 would be based on where the enemy is relation to something that never changes. Like the floor for example or something else.

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  • Update 4/22/2014

    -Added two playable levels.

  • Tekniko

    What's the big deal? It's only a stupid badge. There's no need to start with that type of language over such a petty thing.

    Also, Tom has absolutely no reason to mislead over this.

    Get over it.

    I never accused Tom of misleading me. The situation is just BS in general. If you take a look at my profile, you will see that I like to collect medals. I was almost at 400 consecutive days logged in, when that was also taken from me because of this Remember Me issue.

  • As per the blog, the millionth download was hit on 5am on the 17th March. This means anyone who downloaded it from 5am 17th March to 5am 18th March would get the download badge.

    Database logs showed you downloaded it on 18th March at 7am.

    Well that's some BS.

  • Tom it's working for me! Been logged in for a while now.

    > Tom any news for the people, who downloaded on the one million day, if they will be getting their badge?

    > hey announced a while ago, if you downloaded within 24 hours of the millionth, you'd have your badge by now.

    I downloaded it three hours after the post from Tom. Still no badge.

  • I would use the Intel SDK. CocoonJS is COMPLETE garbage, unfortunately. The Intel SDK will add around 17 megabytes on to your game size but that's not something you should worry about. Most people have access to home WiFi.

    The only real issue would be sticking with CJS. They have an annoying splash screen, which is bugged and looks unprofessional. Their physics support has always been garbage at best. Not to mention their actual "support forums". What a joke. I could list fifty other things wrong with CJS but I am already starting to get a headache.

    Any who, stick with or start using the Intel SDK.

  • Tom any news for the people, who downloaded on the one million day, if they will be getting their badge?

  • On the Save Select layout you would have three keys saved using LocalWebStorage. Probably saveOne, saveTwo, saveThree. (These can be anything)

    OnStartOfLayout > Check for these Keys. If they exist, set your events accordingly.