When a player touches an object it's suppose to use that object as the "holder" for any events regarding that sprite, no? So if I had this;
Player>On Collision With>Sprite2
then this would work for Sprite2, no?
Sprite2>Set Position>(0,0)
BUT!! My problem is that when I touch "Sprite2" it indexs the position of Sprite2 that's on the bottom of Z-Order, cause in my game, I have 2 Sprite2's and the game calls for the one of the bottom of Z-order. Isn't it suppose to call for the one my Player touched?