tecbug's Forum Posts

  • Thanks.

    Shouldn't this be enabled in the Construct 2 itself?

  • Is it possible to change icon of games exported in node webkit?

  • How do I make destructable terrain like in Worms?

  • As I said, rotating layout isn't an issue. Please see attached CAPX (move with WAD).

    My problem is to rotate this with a mouse.

    And as mouse speed I meant the distance between mouse.x in this frame and mouse.x in previous frame. So if player moves mouse slowly to the right the distance would be for example 3. If the player moves mouse fast to the left the distance vould be -20.

  • Anybody knows?

  • The problem isn't with rotating layers (and objets on those layers). The problem is to rotate them with mouse speed.

  • Is it possible to make a game like this:

    1. view from top (2D),

    2. main character controlled by WASD (move) and mouse (turning),

    3. camera rotates as the caracter turns (so he's always facing up)?

    In short - shooter with controls like in FPS but with view from top.

    Like in Steel Storm.

    If yes, I'd be grateful for instructions

  • It worked - thanks.

  • I'm encountering strange bug in project that was OK couple of C2 updates ago. While trying to open the project, I'm getting this dialog:

    ---------------------------
    Unable to load project
    ---------------------------
    Could not open project '\\?\C:\Users\Rafal\AppData\Local\Temp\capX9RMAM\AvoidEm.caproj':
    
    Cannot find action with the ID 6 in the behavior 'MoveTo' (Rex_MoveTo). This is usually caused by a third-party behavior developer removing the action from the behavior in an update (instead they should set the deprecated flag on it which does not break existing projects), or reinstalling an older version of the behavior that does not have an action used in this project.
    ---------------------------
    OK   
    ---------------------------
    [/code:2f3n5rrm]
    
    Actually I'm using C2 r184.
    Any idea what to do?
  • Global GUI is in the new version. Thank you!

  • 1) I totally agree, this would be very useful for HUD's/GUI's. Now I'm creating and positioning all HUD elements in the code at start of each level.

  • I understand, but sometimes client wants me to input his simple script into my game. Using "Execute Javascript" is very fast in this case.

  • [..]

    Browser: Execute javascript "some javascript code" & playerPoints & "more js code"

    Thank you. This was too easy to figure it by myself

  • I have Javascript code that has to do something with variable from my game.

    But when I put this code in Browser - Execute Javascript it doesn't see that variable.

    I get this:

    How to refer to variables (initiated in C2) in Execute Javascript action of Browser object?

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  • Anybody? Is there any way to make secure games with Google Analytics?