If your game is for PC platform, I do not think it has any problem, C3 has very good performance. If it is for phone you will have to be very careful with memory usage.
Also remember that disabling events using groups releases a lot of CPU.
Thanks for the answer, my problem with the memory comes to export from C2 to C3.
You can see the post if you are interested.
construct.net/en/forum/construct-3/general-discussion-7/r129-spritesheeting-algorithm-139948
I still try to decrease the memory consumption of my games, I have some sprites that could substitute for videos.
I do not trust much of the readings from the debug console, this brand about 187 Megas, and on my phone uses more than 400.
Thank you!
There are times when you get this message, I do not know why, but when it happens you restart the game and it works.
There is more post on this screen.
To create a normal 2D platform game, which one is better?
The preview works, but you can not export projects "Fail to export the project" ;(
Ok doubt resolved.
Thank you
I have updated construct 3 to 132, and the preview has stopped working, I only have the screen in black.
I do not know if it's my problem or more people.
Edit: Nor can I export the project .... "Failed to export the project"
I have this problem with Admob, when the ad requests increase a lot, I decrease the fill rate a lot (down from 100% to 2%).
The minimum price of the ads is configured in automatic, and they are only interstitial.
Any idea?
I use the Adobe Premiere, and for the moment everything is perfect
This topic already exists
If the plagiarism is very evident if you can have problems, but if it is simply a type of game of the same style (final fight and streer of rage, they are an example) you do not have to worry.
I only know that google play there are 1 million games of Goku super dragon Sayan, Ryu street fighter 3d, Naruto Saske Ninja and do not remove them.
I'm not a lawyer :(, but if the game is yours, what's the problem?
Develop games in your browser. Powerful, performant & highly capable.
Try using the C3 runtime.