Rewriting my existing game using construct 3

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  • I have an existing game which I publish on the play store 2 years ago,the thing is I used different game engine back then and I want to make an update on the game and use C3 instead.Is that even legally OK?

  • I'm not a lawyer :(, but if the game is yours, what's the problem?

  • I have an existing game which I publish on the play store 2 years ago,the thing is I used different game engine back then and I want to make an update on the game and use C3 instead.Is that even legally OK?

    that's totally fine, since the game is yours/game idea.... supposedly legally speaking .... you can prove that if someone sues you.

    now ... if is not your game idea, and u just cloning it, u can do it, as long as u don't use the same assets (songs,images etc) and not limited to portions of the original code.

    but since u will be using Construct and not normal coding( i mean the traditional one, construct coding is still normal coding, just filtered trough a visual editor), that's probably not going to be the case.

    however.... if the idea of the game, was patented... and the original developer has a monopoly over the game(example like the tetris company and the game tetris )... then u are in a bit of a trouble, and i suggest just do ur own game and forget about the old one, but that doesn't mean u can't still clone it, and make it unique in its own way, gameplay might be similar but u have to have all interactions totally changed or be different then the original, in tetris game for example, the patent covers the shapes and the movement and even the background layout / game area pixel by pixel tile size by tile size and even how many tile counts are... so if u cloning tetris, the original one has 20 tiles as game area on vertical by 9 or 10 on horizontal, if u be doing, a 19 tiles vertical and a 12 tile horizontal won't be the same game anymore... however u have to have different shapes... and that is where many tetris cloners lost in court against law sues.

    but if u are a publisher, and not the developer of the game u published... legally speaking, u can publish the original one again... but if u lost the source files... u have to go back to the developer and ask him to give u permission once more to use his code, or remake his game.

  • I only know that google play there are 1 million games of Goku super dragon Sayan, Ryu street fighter 3d, Naruto Saske Ninja and do not remove them.

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  • I only know that google play there are 1 million games of Goku super dragon Sayan, Ryu street fighter 3d, Naruto Saske Ninja and do not remove them.

    that is more of a PR problem then fighting for income. doesn't mean they (the original creators) can't do it... they just have different reasons why they let them be there one being free marketing (word of mouth by clones). and that doesn't mean the original creator didn't contacted some top gross apps and asked for a licensing deal. there are different types of layers to this problem. but legally speaking u should not clone any game or content online without a license or agreement from the original creator of that content, unless ur looking for trouble, doesn't mean u will get in trouble but u leave a door open.

  • If the plagiarism is very evident if you can have problems, but if it is simply a type of game of the same style (final fight and streer of rage, they are an example) you do not have to worry.

  • Thanks everyone !! I appreciate it.I almost made everything by myself like coding,sound effects,idea and for the graphics I ask my friend to do that for me.What really point is , Is it ok for my old game engine(company) to used C3 instead of the old game engine even though I already publish it 2 years ago and republished it using C3.Well it doesn't matter to me now,like everyone said as long as I owned everything on the game.

  • the old engine u made the game in doesn't care they don't keep royalties on the game idea but on the game u made with their engine which would be the final product u put on the store. .... that is for example if u used some engine similar like unreal-engine that keeps 1% or 4% for life of the game u make but gives u access to all features of the engine.

    that only applies to the game published 2 years ago. not the new one.

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