tatogame's Forum Posts

  • Official way is still under development

    github.com/EsotericSoftware/spine-runtimes/issues/762

  • Hello,

    Is possible to load the JS inline instead of additional network request?

  • GameeApp hi, we developed a lot of plugins and custom JS script for our B2B games in Construct to make interface for different platform and API...

    We can definitely help you on do that :)

    Please send a PM or an e-mail to luca.contatovjb@risingpixel.com and maybe we can schedule a meeting in the next week

  • Inlining is necessary for some platform like Facebook Playable's Ad :)

    It degrade performance but is what the platform demand

    pikus for C3 is more complex because the built code is already partially minified automatically, moreover the filesize is bigger and can't fallback in Canvas rendering

  • Is C3 runtime supports Canvas rendering? Or WebGL is requested?

  • Thank you but...

    "PERMISSION DENIED" on this link ;)

  • Thank you! I've already used rot.js with construct 2

    risingpixel.itch.io/html5-dungeon-toy

    but finally someone made a C3 plugin :)

  • some progress on that...

    Encoding the image as base64 into the data.js seems work for sprites!

  • In the search of reducing server request, I'm looking to a JS embed of the entire project... is that possible?

    Maybe with some base64 encoding of image? <img src="data:image/png;base64,iVBORw0KGgoAAAANS..." />

    Or using tool like Inliner? github.com/remy/inliner

    Someone had experience with that? (required by some ad network)

    Our actual solution is: use Phaser.

  • so, is possible to export html5 game by command line?

  • HiNandynho,

    Thank you to develop this plugin, I'm trying right now but I'm encountering some GFX issues when testing on mobile landscape. (Button is partially cutted out)

    i.imgur.com/sWBtwk9.jpg

    Attached image. I've already tested with updated version of sweet alert (7.6) but it gives only more problem :P

    I think the problem is how the size-y is calculated (if you try the app at full screen everything is OK)

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  • What about if I have a broken plugin and I want to unistall that? I can't even open in safe mode because when I go in the plugin manager I get that

    Error report information

    Type: unhandled rejection

    Reason: Error: 'plugins.colyseus.actions.room-send-object.display-text' missing placeholder '{...}' Error: 'plugins.colyseus.actions.room-send-object.display-text' missing placeholder '{...}' at window.ǃqyb.ǃqyD (https://editor.construct.net/r112/main.js:80:310291) at new window.ǃqyb (https://editor.construct.net/r112/main.js:80:314599) at Function.ǃq.ǃ$ (https://editor.construct.net/r112/main.js:2:142542) at window.ǃqNO.ǃqNr (https://editor.construct.net/r112/main.js:80:316207) at window.ǃqA_.ǃqNZ (https://editor.construct.net/r112/main.js:63:90471) at i.ǃXP (https://editor.construct.net/r112/main.js:80:32551) at Object.t.push.ǃq.ǃks [as ǃUfY] (https://editor.construct.net/r112/main.js:80:32924) at t (https://editor.construct.net/r112/main.js:2:204005) at a (https://editor.construct.net/r112/main.js:2:203790)

    Stack: Error: 'plugins.colyseus.actions.room-send-object.display-text' missing placeholder '{...}' at window.ǃqyb.ǃqyD (https://editor.construct.net/r112/main.js:80:310291) at new window.ǃqyb (https://editor.construct.net/r112/main.js:80:314599) at Function.ǃq.ǃ$ (https://editor.construct.net/r112/main.js:2:142542) at window.ǃqNO.ǃqNr (https://editor.construct.net/r112/main.js:80:316207) at window.ǃqA_.ǃqNZ (https://editor.construct.net/r112/main.js:63:90471) at i.ǃXP (https://editor.construct.net/r112/main.js:80:32551) at Object.t.push.ǃq.ǃks [as ǃUfY] (https://editor.construct.net/r112/main.js:80:32924) at t (https://editor.construct.net/r112/main.js:2:204005) at a (https://editor.construct.net/r112/main.js:2:203790)

    Construct 3 version: r112

    URL: editor.construct.net/r112

    Date: Wed Aug 08 2018 11:57:51 GMT+0100 (British Summer Time)

    Uptime: 5.6 s

    Platform information

    Browser: NW.js

    Browser version: 0.31.2

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@878cd31214ac27a3996927cd5c9c138b10c9fc8d) NWjs/0.31.2 (like Chrome/67.0.3396.87)

    C3 release: r112 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    What can I do? How can i physically remove from desktop the installed plugin?

  • Like in other topic about raspberry

    I would like to know if someone already tested Construct 2 (Editor + games) on recent economic Intel based PC (like MINIX neo or generally Intel Apollo Lake N4200 based computer)

    I'm trying to make a "construct console" or something like that but I don't find a lot of resource about WebGL/HTML5 gaming on that computers :

    Some suggestion or tester?

  • do you have a playable demo of this?

  • FInally... great! I will test it with some source control in our team