Tatagui's Forum Posts

  • 6 posts
  • I'm building a split screen platformer game (4 player) and my player sprite has a lot of animations but i also want to have different colors with each characters. So would it be possible to make the clothing on my characters in grayscale and use a function to color them using this grayscale, by doing so, i can avoid copy pasting every animations in different colors. thanks in advance

  • Thanks, I'll try it

  • And if there is a way to rotate an object with a physic force it would be cool too, idk if its possible...

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  • Hello i wanted to know how to rotate smoothly an object toward position.

    I use "Set Angle to Mouse.X, Mouse.Y" to rotate my player in a top down game

    I tried with lerp(Mouse.X, Mouse.Y, 0.01) but it doesnt work it rotate weirdly...

    Can someone explain me how to do it, Thanks!

  • Thanks, didnt tough of that! But the thing is, there will be multiple weapon and weapon swap, but thats ok, i'll figure it out...

  • Hello, I'm currently making a new game and the player uses the 8directions behavior.

    I also attached a gun to the player arm, using a 2nd imagepoint. And made so the angle is the same as the player.

    I made an aim system when you right click, the player angle rotate to the mouse position.

    But when I aim, the gun still follow the 8directions angle and not the player one???

    Please help I don't understand what's happening...

  • 6 posts