tarik00555's Forum Posts

  • No, you don't. Just click the link at the top. Here's a pic:

    <img src="http://i42.tinypic.com/2q83fiu.png" border="0" />

  • bump

  • Just like stated above, what would be the simplest way to generate sideview terrain(one like terraria). I know of this example:

    scirra.com/forum/better-random-terrain-via-midpoint-displacement_topic46616.html

    But when I increased the amount of blocks to 6000 the FPS was 25 and that is not good. Here's a picture of my terrain generator in C++. It can generate grass, dirt, stone and caves(more like holes).

    <img src="http://i42.tinypic.com/ei9iye.png" border="0" />

    When I tried implementing this method in Construct it didn't work...

    Please note that I did not implement the whole system, but what I have implemented should've worked just like the C++ example without caves.

    http://speedy.sh/MrevA/ConstructTest.capx

    And here's the C++ source if you want it:

    http://speedy.sh/KuTrW/Random-Generator.rar

    Thanks in advance.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I got some inspiration from the old Atari 2600 games, and decided to create a little platformer. It has really responsive controls. If you download the game it is different from the video. Many things hgave been improved, fixed, and the level is a little bit bigger.

    youtube.com/watch

    speedy.sh/R2YmU/Retro-Shooter.rar

  • bump

  • EDIT: I was using platform+ behavior, and when I deleted it I get this:

    <img src="http://i41.tinypic.com/70urmf.png" border="0" />

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  • <center><img src="http://i44.tinypic.com/2ntk6cy.png" border="0" /></center>

    I get this error, I've tried putting the Background2.png where it says that I need to go to AppData, Local and then Temp!

    It now gives the cap1H..., but it's always a different cap. The last one it gave me was cap20... but that one didn't even exist!

    Help me, please....

  • I have exported my game, but when I run the "index" I get this:

    <img src="http://i42.tinypic.com/bikxnd.png" border="0" />

    Nothing changes...

  • Thank you mrPeanut for your help too

  • Thank you for such a fast reply

  • When the collision occurs why don't you simply destroy the bullet sprite, or I didn't understand everything properly

  • thanks for giving this to u

  • If you try out the counstruct 2 tower defense demo you can see that when you place the turret in the editor and ingame they place in exact squares, like in minecraft or terraria. I really don't know what you have to do to make this. I'm trying to create a platform game and building my maps would be a lot easier with this. I thought that pixel rounding does this but it doesn't.

    Thanks in advance

    -tarik00555

  • I've done it myself, although it looks like a piece of s*** wearing a red shirt it will do, I guess.

    Thank you anyway

  • <img src="http://i45.tinypic.com/9scahh.png" border="0" />

    You only need to edit the ones I started skinning...

    That's the sprite sheet, I've tried doing it myself before bothering you, but to no avail. I've tried reskinning the sword anims several times, I couldn't do it. It doesn't need any shading.

    Also if you are feeling up to it can you change his shirt to some greyish colour and give him some shoulder plates?