tarik00555's Forum Posts

  • you should make the bicycle out of multiple objects, two wheels(give them the physics behaviour) and connect them to the body with physics joints(the body doesn't have to be a physics object). This should make the motion out of the box. Just apply forces to move the vehicle. I believe you can achieve rotation by modifying the angle of the body, but I'm not sure about this, though...

  • I'd suggest snooping around the plugin section, I'm 80% sure I saw a plugin that will allow you to change the colors of individual letters.

  • This type of game shouldn't be too hard to make, but I'd recommend getting familiar with C2 by following some tutorials first in the tutorials section. I'm 100% sure you'll be able to figure this out then.

  • Nope, sadly, all tiles either collide, or not. I use two tilemaps, and it's not a big hassle.

  • Sadly, you can't do this with Construct 2, but maybe the third version will add this option.

  • You can just edit the sprite image, but once you export your project you can't change the sprite anymore.

  • You can make a new event sheet and call it UI or something, then put an On start of layout condition and as actions just put Create Object and create all of your UI. You then include this event sheet into every event sheet of every level.

  • After spawning the object put a sub event

    Conditions:

    While

    Object is overlapping object

    Pick 1 instance of object

    (You can find this condition under the picking category)

    Then you just set the object's position to a random position.

    This will randomize the object's position until its no longer overlapping any object

  • That action "Set ScrollTo enabled" should be the last action.

  • Another thing you can do(I will hopefuly make a tutorial for this), which is something I'm trying to do right now, is to only use the pathfinding behaviour for finding a path from point A and point B, and, instead of moving your object using the pathfinding, you can try and use 8 Direction as it has built in collision checks, and will collide with solids properly.

  • In the event where you increment the player's score just add the action "play sound" and select the sound file you want to play. You have to use the "Audio" plugin, and you also have to import a .wav file into your Construct 2 project.

    Your file you provided the link for is a .m4a file, to use it in Construct 2 you have to convert it.

    Here's a file converter that will convert your .m4a file to .wav:

    http://www.zamzar.com/convert/m4a-to-wav/

  • Yup, as rho already pointed out structuring your event sheets seems to be the biggest hurdle for me. I generally make an event sheet for every object type and then organise all the events in a "folder" structure. So for my player it would be:

    Player

    Player/Initialize

    Player/Update

    Player/Update/Move

    ... and so on.

    There were several times I tought Construct 2 messed something up, or something wasn't working just because of the engine, but I have always(ALWAYS) found out in the end it was my own fault(forgeting to pick objects properly, mostly).

    So, yeah, I think it's possible to make whatever you want with this amazing tool.

  • Yes, but, first make sure you are very familiar with Construct 2. There are turorials for working with multiplayer in the tutorial section.

  • Here's how I did it. It's just nested if statement. The character can't do anything if he's dead so I check that first, and than I work my way to the top. First if he is climbing, because he can't use items while climbing, and then, finally, I do regular animations like walking, standing and jumping.

    You'll notice that everything that I want my character to do while dead is put into an else statement.

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  • I believe you can use the Gamepad object, as gamepads, wheels and things like that are all treated as a gamepad. I don't have anything to test this, tough...