TamTam05's Forum Posts

  • 12 posts
  • Yeah, I've been trying but there's a lot of variables and formulas that I don't get :(

    Thanks for the file and your help anyway

  • Okay, your code is way too complex for me :'( I'm having a hard time seeing the code to just move to the next case to fill...

    Can you please simplify here what I should look for and take into account ?

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  • Thanks !!! Gonna try and make it work !

    Will come back here If I need help to understand your code ^^'

  • Here my crossword example and it has been around:

    > For crossword lover, here a template for you to play with;

    >

    > crossword_demo

    >

    > Source >> crossword_alextro

    >

    > Double click/tap to switch between cross & down mode on intersection column

    > Use keyboard for better experience

    >

    >

    Hey, thanks ! However, I can't download the file, as soon as I click on "download" it says "url does not exist"... :(

  • Hi guys,

    First of all, happy new year to you ! :)

    I am making a crossword puzzle in my game using the "Box Input" object. I noticed that it's quite annoying to use the mouse to click on another box input when you want to add your letter.

    So, I'm wondering :

    1) Is there a way to use the keyboard to jump from one box to another ?

    2) Is there a way to do that automatically so that each time my box is filled with a letter, the clicker goes on the next empty box ?

    Hope my question makes sens ^^

    Thanks guys,

  • Create an invisible sprite with the bullet's behavior and let it move slowly!)

    Hi, first of, thanks for the reply!

    Indeed, it does help. However, I would prefer that the said-wall makes the camera move as well...

    Because right now, using only the bullet behavior, my wall does push my character, but the camera doesn't move. My camera only moves when my character moves beyond the screen limit on my layout.

    I would like that the layout dispappears as my wall goes forward.

    I hope what I write makes sense ^^'

  • Hi Guys,

    So, this topic was opened 12 years ago, unfortunately the replies are disabled and the c3p file that someone shared is no longer available...

    Basically, I would like to create an invisible wall which moves at a slow pace forcing my character to move forward and preventing him to return to previous platforms.

    Be notified that I don't use any plug-ins (html, etc).

    Thank you for your help !

    Tagged:

  • Hey !

    Thank you for your reply but I'm not sure to understand what I'm supposed to do... I tried all fullsize modes and it's still not working...

    So this, is my layout which for this in-game mini-game should be in portrait mode.

    However, the camera size for the whole project is set to this :

    What I would like is that the camera size is different for each layout (because I have different mini-games in my Construct project each requiring different layouts size and camera size as well...

    Now, when I press play, here's what shows :

    I really hope this makes sense... ^^'

    Thanks for your help !

  • Hi Construct Community,

    Hope you're all doing well !

    I would like to know if there's a possibility to have a different camera size for each layout in my game ?

    Cause I have some layouts which are in landscape mode and others I would like to have them in portrait mode with the camera being different for each...

    I hope this makes sense..

    Thanks !

    Tagged:

  • It may not be the best way but I tried it here and it worked.

    On your Sprite, set the animations name in a numeric order, starting from 1.

    Create 2 instance variables on your sprite, one will store the amount of animations and the second one the current animation

    This way it will change animations till reach the last one and start again from the first one. You can also destroy it when there is no more animations or do whatever you want, just compare if current is equal to animations.

    OH MY GOD !! THANK YOUUUU !!! Thank you so much ! This is EXACTLY what I needed in my game !!! You are a true savior ! Have a nice day ! :)

  • You may just have mixed up "on key down" with "key press"

    Post a screenshot of your events (or a project file) if that wasn't it.

    Hi ! Thank you for your reply !

    My construct is in french, so it may be useless that I put a screenshot. But what you are explaining was not the issue^^

    I would like that each time I press the spacebar, a new animation plays.

    It would be like :

    Press spacebar --> play animation 1

    Second press spacebar --> play animation 2

    Third press spacebar --> play animation 3

    Forth press spacebar --> play animation 4

    But when I tried it, it did not work as I could not tell how many time do I have to press the spacebar to obtain the 4th animation...

    It is basically the same concept as an energybar but with the drawing of a portal : to see the progression of the portal as I press the space bar.

    So maybe there is another way to do so ?

    I hope it makes sense :D

    Thank you ! :)

  • Hi everyone !

    Thank you for reading this post, I hope someone will be able to help me !

    In my game, I would like my player to progressively build a portal by pressing the space bar.

    I would like that each time I press the spacebar, the sprite of my portal "evolves" gradually into the final version of the portal.

    What I did first, is to make 4 different animations and put "when pressing the space bar, play animation 1", then animation 2, animation 3 and animation 4 ...

    However, as the game did not know how to "separate" each pressure on the spacebar, when I was pressing it, the sprite went directly to animation 4.

    I hope my explanation makes sense ^^'

    Maybe there is an easier way to do this ?

    Thank you in advance ! :)

    Tagged:

  • 12 posts