table's Forum Posts

  • Apps are just programs without using GPU or DirectX.

    That's always confused me a bit so thanks for clearing that up.

    *Adds to list of girls on the forum*

    Ok im done.

    Ha ha. How many are on your list?

    That's a rather nice looking cat, too.

    Thank you.

  • That only makes it more awesome.

    Yeah, hehe

  • [quote:1ved9n00]"pat" the neighbor's "cat"

    wink wink nudge nudge you know what I mean

    Oh my god. I wish I hadn't said that now. I'm a girl who actually pats my neighbor's cat.

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/tigga.jpg">

  • I started making a weekly To Do list program in the New App bit but changed to Direct X game to get spites.

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/green.gif">

  • That's it. The alpha was on 27. Problem solved. Thanks newt.

  • Hello

    I'm using Construct 99.42 after a few months away from it. I'm having trouble with the picture editor. When I use bucket, rectangle or circle I get a faded version of the color I've picked. But if I make the color I want the secondary color and right click to bucket etc it works fine and I get the full strong color. I don't have this problem with brush or pen. The problem is the same on restart or no matter which project I load into Construct. I've probably accidentally clicked on something that has caused this problem. If somebody knows what I'm talking about or has already found what causes it, please let me know.

    Thank you.

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  • Laptop,

    Device name: NVIDIA GeForce 9300M GS

    Pixel shader: 3

    Estimated VRAM: 1778 MB

    Motion blur: Yes

  • Thank you very much for this. Construct is more complete with this plugin. I noticed that your 'Insert new object' SpriteButton only appears in New Direct X Game and not New Application. It's very much suited to apps and I thought that it didn't work at all or I had done something wrong until I tried again with new game instead of application. Thanks for putting in the hard work to make things so much easier for everyone else.

  • I agree Ceric. Of course clicking is easy but I would prefer to only have to click once on a Save button rather than to click twice on Close and then Save

  • I'd been curious about this too. Thanks for the question. I was tired of GameMaker. Found Construct searching for game creation software on download.com Yay!!

  • [quote:224v9upz]I'm currently working on an action - adventure - shoot em up game The game is on early stages but as you can see it includes prerendered 3d graphics and lots of explotions. Tell me what you think !

    Ktel, that looks great. It's good to see things that aren't dark and dull. Looks like it will be a fun game to play.

    I've been working on a platform game. I thought it would be fun to use sines instead of animations for character movement. So far I've got a wriggly caterpillar, a snapping crocodile, swaying plants and pecking birds. The screenshot shows the beginning of the game. The sign and the crocodile are just rough blob drawings for testing things.

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/caterpillar.jpg">

  • [quote:1w41hvpv]Shortly after winning eight gold medals at the Olympics, a photograph of Swimba smoking marijuana surfaced, marring his reputation. Though he claims it was just a one-time lapse in judgment, he's currently too ashamed to show his face in public.

    Yep, poor Swimbo, I can understand his shame.

  • Hi alee

    I've been looking for help on turrets. Your post is from a long time ago so not surprisingly the link to your cap is broken. If you or anyone else has it or something similar, would you please post it again?

    Thank you

  • That was ace. I've been playing around with sines since I saw your grass cap. This tutorial is just what I've been looking for. I like having things spelled out for me. Then I can think for myself using my new knowledge!

  • Thanks for the new tutes. Just caught up with 6,7 & 8. Been out of action for awhile due to a computer changeover. It's great to see clever ways of doing things. I particularly liked the use of x and y co-ordinates. Like measuring the x and y distance between the Doombas and Charlie to control when the Doombas are active. Also setting Cooper's direction by comparing his x value to Charlie. It's stuff like this that is a big help to a beginner like me. Would be nice if I think more often about what x and y can do.

    Okay, please bring back Swimba. I suspect he was left out so that we would ask for him back.

    Oh, in Platform School 7, there is a bit of a typo with the word 'particular.' It's in the sign where the phrase 'willy nilly' is used.

    Thanks again for the tutorials.