systemofrm's Forum Posts

  • I tried it with 98.9 but it didn't work.

    Let's re-test that !

    EDIT : It works ! Thank you linkman !

  • ....

    ok ...

    but why ? is this so complicated to add this feature to Construct ?

    No one before me asked this question ?

  • I want to choose the layout the game will begin with, how can I do ?

  • [quote:245xcxpe]Maybe the collision bug when an object collide with two walls in an angle and the player go out of the bounds.

    Issue => But a little wall (angle 45�) on the 90 � angle.

  • Great idea, I don't know why this topic was the last of the forum.

    The topic must go on.

  • ... I'm accustomed to Rpg Maker ^^

  • For your red bricks problem :

    If Ball collide with Red Brick

    => Add 1 to variable "redbrick"

    When Variable "redbrick" = ( number of red bricks )

    => Go to layout 2

  • Thank you

  • [quote:34dudx44]http://files.getdropbox.com/u/529356/creationism.cap

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  • Hehehe ! I love you Waldo.

  • Not bad ... but It's too slow >_< !!!

  • Hello,

    I'm systemofrm, from France, and I'm 15 years old.

    I have a lot of gaming culture, especially in Retro-Gaming.

    I found Construct one month ago, someone on ExperimentalGameplay gave the link so I clicked and discover that this free software was way better than MMF2 and Game Maker.

    The first Gaming Engine is used was Rpg Maker 95, I was 9 year old.

    My first game was made on Rpg Maker 2000, and my second with Game Maker 5, I was 11 years old.

    After some tried with others game engines, I started to make a real game, for a Rpg Maker gaming competition, I finished the game in 6 monthes, It was a adventure game made with RM2003, it was nominated in 3 category, but I didn't win anything. I was 13 years old.

    I made a demo for the second episode of this game, I inscripted It for the RpgMaker competition, and I'm waiting for the result.

    Then I discovered Construct and I'm now trying to make a little experiment ( a shoot'em up ) with it.

    Also ... I play guitar, I love Mangas, Rock, Hard Rock, Metal, Ice Tea, read books, draw, soad and ozzy osbourne.

    That's all for me.

  • [quote:15l6rvxr]You can always create a custom particle solution if it's necessary.

    If I can do it, why the particles system included in Construct can't do it ?

    The particles object should include a sprite spawning system.

  • I want to make particles like bullets, for a shoot'em up.

    It would be interesting because you can set some random, so it would be harder to dodge the bullets.

    Can I do that ?

    I tried to do an Event :

    [Particle => Collision with Sprite]

    But it doesn't work.

  • Looks cool, I want to play this !