Synchronic's Forum Posts

  • So far I think I have got the pure rear/above and front/above perspectives down, but still no idea how I could get the side angles working smoothly...

    Is there someway I can use Construct 2 to slowly warp between the 2 images when turning/cornering/rotating, so it gives the illusion of it being seen from a different angle/perspective?

    Thanks

  • Hi there,

    As I do not have the rep points yet to add images I will have to describe this as best as possible.

    I am trying to achieve an effect whereby using static images of a 3D model, I can give the illusion of it being somewhat 3D (basically the exact same principle as used on old-school RPG characters like in the old Zelda's, Final Fantasy's, Albion, even Diablo/Starcraft/Baldur's Gate etc...)

    Using multiple images from different angles, used for when the vehicle is rotating. For instance, one image from above/behind, for when you are driving upwards, then an image from above/infront for when you are driving down, towards the bottom of the screen, and then extreme left and right, with atleast 1 intermediary animation picture/sprite for when you are inbetween heading vertically and horizontally.

    Could anyone perhaps give me some tips or point me in the right direction? As I am literally having a huge amount of trouble trying to work this out.

    I would rather not have to settle for a 100% "top down" view, (such as GTA 1+2) for the vehicles, since the buildings,props, and characters are all using the false perspective top-down style, where you can see the characters feet+legs+torso+head rather than just the top of their head and any sticking out limbs.

    Thanks so much for any guidance anyone can offer! Cheers!

  • Ok sorry nevermind, when I test play the lines disappear so they seem to merely be in the editor to indicate seperate tilemaps. Thanks anyway.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well infact I am apparently not allowed to post any images so this will be much trickier to explain the issue fully, unless this is a commonplace occurence that people know of? Thanks

  • Hi there

    I have just started using Construct 2 and have come across an unusual problem that I can't seem to sort out.

    Whenever I add a tilemap image into my level, wherever the 2 overall maps meet, a white line appears out of nowhere. Which is not present on the actual texture/tilemap itself.

    Here is an image to show what is happening, if anyone knows how I can get rid of this I would be very grateful.Thanks