Suvd's Forum Posts

  • cccp.mn/tarvaga_animation.capx here is the no third plug in capx project file...

  • Hello,

    I have a problem with my animation on touch.

    I changed the keyboard and mouse control to touch and only the player animation doesn't play.

    but in case of "sit and go right" the animation is playing, cause it's made set animation event just after condition "control collision on SITGORIGHT".

    in our game we need to check for all motion "Has player ITEM?"

    We have 4 items, 2 shooter and speed up etc.

    if control joystick moves condition we made sub condition "HAS A ITEM? - IF ITEM=1 , THEN SET ANIMATION TO PLAYER WITH SHOOTER"... etc

    Here is the my capx file:

    tarvaga_animation.rar

    Hope you guys can help.

    Thanks in advance.

  • Hello,

    This is very useful and need to me,

    Can you upload project file again?

    Thank you, Regards

  • 2spongehammer Thank you, and sorry for basic question.

  • Hello,

    My platform game facebook app site has some advertising. Then page is scrolling. But platform control buttons are up,down,left and right arrows. When down arrow is click two times, site is scroll down automatically.

    How can I fix this? Change control button of Platform or is there some way?

    Thanks in advance.

    Regards

    Suvd.S from 'CCCP' LLC

  • partners.mn/mute.rar here is the capx file

  • first, Sorry for my English.

    I have a layout, 2 event sheet. Main event sheet contains main variable and actions, last sheet linked to Options layout. I will add layouts, which include Main event sheet, with sheet, again.

    Then Main event sheet have one global variable named SoundOnNOff, that contain the number 0-sound off or 1-sound on.

    the Options layout have a mute button, and if clicked toggle silence and save to 0 or 1 to SoundOnNOff.

    <img src="http://www.flickr/photos/seggo0227/8225666805/in/photostream" border="0" />

    it makes on or off animation.

    <img src="http://www.flickr/photos/seggo0227/8225666869/in/photostream" border="0" />

    it able to continue if button is visible and clicked,

    if(SoundOnNOff== 0);SoundOnNOff=1,

        default animation of MIOptionsSound play, and not silent/toggle/

    if(SoundOnNOff==1); SoundOnNOff=0;

        defaultmute animation of MIOptionsSound play, and silent/toggle/

    But it mute button doesn't work

    When there is no if(SoundOnNOff== 0) or if(SoundOnNOff== 1) condition, on debug:

    First I set the sound off, then switch layout to other layout which is for play the game, and /once debug, no exit/ again switch to back options layout then mutebutton animation is on/default animation/. and then click the mutebutton, defaultmute animation showed and play only fx/sounds effects/, but main music isn't playing.

    How can I fix this?

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  • aruche thanks a lot, it can help

  • <img src="http://www.flickr/photos/seggo0227/8208127140/in/photostream" border="0" />

    I created floating and auto moving isle for my platform game.

    Isle has left right direction.

    I set on start of layout true. When Boolean instance variable is true isle must to move to right. And Every 4 second, toggle the direction of isle.

    When game starting isle moving to right, it's right. But when player die layout restart, then isle moving to the left on start of restarted layout.

    How can I to move isle to right an every start of layout?

  • How to get separated minutes and seconds?

  • My sound of main menu late some seconds, after showing a main menu layout.

    Can I finish loadingprogress, after loaded a sound of menu?

    And game layout's, map layout's sounds are late, too.

    Are all layouts called severally before they show on the canvas?

    How can I load all media before the start of layout?

    Thanks for advance.

  • Hi, it was very helpful thank you <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh, Thank you,