SuperV's Forum Posts

  • Took me not more than 10 seconds to complete all of the four levels. It's even hard for me to remember what I was playing now.

    The puzzles are interesting but they are way too simple. I'd like to see this pushed further a bit.

    Yeah I know, I am making more levels right now, but it would be cool if all the Scirra community creates some levels too

  • ImageWalker

    just 600kb

    ImageWalker is a puzzle games where the levels are created with image editors.

    <img src="http://upload.namelezz.net/downloader.php?file=3554025_screen.png">

    There are various elements and mechanics that make the game a real interesting "puzzle game".

    [quote:2qr84nac]Green Circle (0,255,0) = Player. The player moves in four

    directions, and once it starts moving, it cannot be stopped

    manually. The Player stops moving automatically when a

    solid element is hit.

    Black Square (0,0,0) [Solid] = Wall. No special effects.

    Blue Square (0,0,255) [Solid] = Destroyable Wall. When the

    Player collides with a Destroyable Wall it disappears.

    Yellow Rhombus (255,255,0) = Switch. When the Player

    collides with a Switch the nearest Door is opened and the

    nearest Reverse Door becomes a door.

    Cyan Square (255,255,0) [Solid] = Door. Opened by a Switch.

    Purple Square (255,0,255) = Reverse Door. Becomes a Door

    when affected by a Switch.

    Red X (255,0,0) = Exit. Reach the Exit to finish a level.

    Well, what are you waiting for? Download the game, try my 4 stupid levels, understand how everything works and post here your levels!

    Download : http://upload.namelezz.net/downloader.php?file=182776_ImageWalker10.rar

    (Read the README)

  • Wow.. didn't know there was an event like this. Guess I missed a topic.

    Announce it the next time you hold contests.. lol

    Yeah I agree, announce next time!

  • Could we have a "Games" section where we create a page for our finished games and post the source and some tips on how we created it?

  • This behavior "pushes out" the Sprite from the "Solid" objects as the Platformer or 8-Direction behavior.

    To make something move, you use events like this one:

    Move Sprite at angle X with speed Y

    Jump Sprite towards X with jump strength Y

    It's "safe" because it can never overlap a solid object and can go at fast speeds like the Platformer behavior. Useful if you have to make a quick AI for a game.

    Make "gravity" checkable like in Platform behavior.

    Please implement this one, there are many great uses I can think of.

  • Awesome game!

    Any chance of a random-maze algorithm tutorial?

  • That's looking awesome, gammabeam . I love the style.

    I posted this over at CC but I guess I'll post it here, too

    <img src="http://i44.tinypic.com/21e3lt5.jpg">

    Tested it! Awesome and simple gameplay and graphics. Add in a level editor in the final release, please

  • Just set timescale to 0 to pause every behavior.

    Also for the second screenshot at the top, you could set the global variable to '1 - global('Pause')' instead of the else event.

    With timescale to 0 objects still check collisions and other stuff, so you can't really make a pause in certain games.

    Just create a variable : "Paused".

    Before every game condition check if "Paused" is 0.

  • link is dead

  • WHFF is horrible. It deleted the uploads like 3 times.

    Use upload.namelezz.net

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  • http://upload.namelezz.net/downloader.p ... omtest.cap

    Nothing special, it's a simple test.

    For each "Wall" -> create "Particles"

    works perfectly.

  • This is awesome, good job! I'll probably make a similar one with a level editor, you got me inspired!

  • I have released 2 complete and finished games with Construct - who else can say the same?

    (a few of you I bet)

    RetroRun and RGB Deluxe.

    Even if I will still update RetroRun ;D

  • <img src="http://upload.namelezz.net/downloader.php?file=393810_tdscreen.png">

    Pixel art by PixelRebirth

  • We should all try to make a story to explain the above picture.