SuperV's Forum Posts

  • I may help you, add me to msn :

    And whoever needs help, feel free to add me.

  • Try Construct 3

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  • Suggestion : File Object

    To use this plugin, simply drag it on the layout.

    EVENTS =

    File.LoadText = "c:\text.txt"

    File.SaveText = "c:\text.txt"

    File.LoadCache* = "c:\file.exe"

    File.ClearCache**

    File.Cut = "c:\directory\"

    File.Copy = "c:\directory\"

    File.Delete

    --- --- ---

    *Loads a file into cache

    **Clears the cache

    --- --- ---

    The plugin works this way :

    if you need to load a text, assign it to a variable

    Global('text') = File.LoadText("c:\text.txt")

    if you need to paste/cut/copy, do like this

    File.LoadCache("c:\file.exe")

    File.Copy = "c:\directory\"

    File.ClearCache

  • I've improved it by adding a text that says the value of each node, now it's much easier to predict where the next connection will be.

    http://www.mediafire.com/?vdcjtaxts99

  • Yeah, I realize that. Like I said in my TIGS thread, I feel kinda bad that the largest project made with Construct to date is about Hitler on a temper tantrum.

    Sorry, Ashley. It was the Random Game Name Generator what did it So far though nobody has scolded me for making it.

    But yeah, nobody go promoting this elsewhere as a turorial. It's in no way official, and has no affiliation with Scirra. As a mere Construct user, I take full responsibility for it as my own creation.

    Hitler games are epic. I'll make a game where you control Hitler's ragdoll arm with the mouse, and you have to do most SIEG HEILs possible in a minute.

  • I just want to interject something here...

    > Construct has better hardware support and physics,

    >

    Yo, check this out:

    My First Skydiving Academy

    Physics in MMF. One of the most polished MMF games I've ever seen, too. It's damn near flawless.

    MMF might have it's physics drawbacks, but so does Construct. MMF can do per-pixel stuff, whereas Construct can't. It's likely there will always be differences like that between the two, causing people to waffle on which one they want.

    So if it's a matter of sitting on the fence, well... go with MMF for now. It is more viable. It's a much more complete product, and hence a more logical choice for game development at the moment. The time you spend mulling over which product to use you could spend instead on creating something cool.

    Other than that, I agree with ssbfalcon. Just give it time. It'll all come together eventually.

    You're forgetting the main thing :

    Compare Construct 1.0 to MMF 2 without extensions.

    Construct 1.0 wins so much.

    MMF2 has extensions, but Construct supports them too! So it's up to the community to create whatever they need, a pixel physics? Other stuff? All possible with plugins.

  • Half Life 2

    Unreal Tournament 3

    Team Fortress 2

    but seriously :

    Pac-Man

    Boulderdash

    etc. etc.

  • Yay, awesome!

  • ITS OVER NINE THOUSAAAAND!!!

    <img src="http://www.geocline.net/miscimages/Over9000_small.jpg">

  • >

    > Who cares of the levels, that's just awesome! Will you ever release the cap for educational purposes? It will be useful to help people developing their games!

    >

    Hey, thanks! I'm glad you liked it.

    About releasing the .cap though... like I said before, the .cap is reeeally messy. There's a lot of stuff in it that I know for a fact is inefficient, and often times just the wrong way to do things. The past few days have been a mad scramble to try to get things done in time, and I started to get to get very sloppy, just hacking things together as fast as I could to make it work.

    But I will make a thread about how I did the basics, and the important details. And I might eventually go back and clean up the event structure and then post the .cap. But for now I need to relax for a bit. I don't think I want to even look at the game today. I've been working on it every day for the past twenty days straight, and I need a break. Plus I need a bit of time to get over not completing the compo. I'm feeling rather disappointed right now.

    If you post it, probably I or other users can optimize it

  • > Hey man, you provide some very basic friggin sketches, I'll make your about and end screen art, and whatever else you need. I'll uber-stylize them to make them out of place enough to fit in amongst the rest of your game's art style.

    >

    Thank you, but they're already in place. No art, just text. Well, arty text. Well, crappy arty text.

    Okay... EVERYTHING is finished... except designing the levels. The blank levels are in place, ready to go. I just have to place tiles. That leaves, oh... say, forty minutes to design two levels, two and a half minutes to test them, and two and a half more minutes to build the final, zip it up, upload it, and post it to TIGSource.

    Heh.

    Edit:

    Ah, who am I kidding. I was close, but I didn't quite make it. I was going to stay up and finish it anyway, but I'm totally beat.

    Here's a final build of the test level:

    http://willhostforfood.com/files/5900079/LHiTrar

    It's got music, spikes, level changing and death sequences, yadda yadda. It's basically feature complete, it just lacks real levels. If I had another hour or two I could have slapped some levels together. Maybe.

    Who cares of the levels, that's just awesome! Will you ever release the cap for educational purposes? It will be useful to help people developing their games!

  • Whoa! For curiosity, are you using the physics or the platform movement?

  • I can copy sprites and stuff, but in the event editor, I can't manage to copy events.

    I probably messed with the Ribbon interface, but reinstalling or deleting stuff from the registry didn't changed anything, help!

  • You gotta explain why I get all the evil bugs as cap nuke, cap destruction and cap loss while developing, while you get some stupid bugs

  • > Okay, here's a fullscreen 320x240 version:

    >

    > http://www.mediafire.com/?jouy2n31djy

    >

    Ahh, this refuses to load. Double-click the exe and receive: "Runtime errer. Construct encountered an error in the display engine. The error code was: 0x8876086c (An invalid call was made)." Monitor does not support such a low resolution without emulation.

    Not that it helps any.

    Are you using vista? If yes, fullscreen is bugged on vista.

    Try the windowed version!

  • Thank you :3