superpowerjoe's Forum Posts

  • well, you dont have to know much about pokemon for that example,

    probability there is, is in regards to stats, gender, and whether it happens or not.

    but given two pokemon, you will always get the same pokemon as an outcome, (but with varying stats, gender and such lesser details)

    but yeah, for Pokemon A + Pokemon B you pretty much always get Pokemon C

    as for an expanding number of recipes that's why an all encompassing math formula is good.

    but yeah, with a given math formular, and a little randomization included, you could have the same item always spawn but with differing classes or variations

    like

    A + B = C1

    A + B = C2

    A + B = C3

    etc

    based on item numbers and doing the math on them,

    which is better than pre-encoding the game a A + B = C for EVERY item

  • that's another thing i'm curious about, an inventory system,

    i'd have to see how to make an inventory, and populate it then items you currently have, adding removing items to it, and how to save that too.

    mainly about craft, i wasnt wondering so much about the interface side of it, but i was scratching my head about the possible crafting formulas (mathematical formulas that is)

    like for example, i dont know exactly how pokemon are bred math-wise,

    but i know each have an id hash number, and a formula applied to it gives the new pokemon offspring.

    so i was thinking

    item A ID: ####

    item B ID: ####

    and apply a formula to A & B so that it always returns C

    and if the same formula is applied to A & C it'd always give out D for example

    but it'd have to work the other way around,

    that is A+B=C and B+A=C

    any ideas on that?

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • any ideas on how to make a crafting system?

  • is there an expression in Construct Classic to retrieve the project version string?

  • is it possible to display unicode characters in the layout?

    the font i'm using does support unicode characters,

    and when i type them into the text-boxes etc, they show up,

    but as soon as it's "rendered" they turn into question marks a la ????

    does Construct support displaying Unicode characters?

    or only ASCII?

    is there a setting i'm missing?

    i looked around but counldnt find anything that looked like that.

    thanks

  • hit me up, i'm not an expert, but maybe i can help out.

    cheers

  • is there any python tutorial for doing that which you can point me to?

    or is it too complicated?

    thanks

  • are there any ways of using XML files in Construct Classic?

    both read and write?

    perhaps there's a plugin i'm not aware of

  • the visuals look nice, and the pathfinding seems to work fine, but any real reason why there's no arrow movement?

  • thanks, this is very handy. are singed binaries implemented?

    and also, was the hex implementation any successful?

  • wow, thanks for pointing that out, that slipped by me somehow.

    too bad hex hasnt be implemented, though.

    is that how you go about it?

    i guess modulo and division is alright to go from hex to dec,

    but if you convert dec to hex that way using strings you wouldnt be able to operate with them.

  • is there a way operate in hex or binary numbers?

    could this possibly be implemented?

    for example hex() or could be used as an expression to define a number as hexadecimal, similar to int() or float(),

    ie: hex(HHhhHH)

    the same could be done for bin() or b() defining a number as binaryh(),

    ie: bin(1010101010)

    and for singed binaries as well, perhaps sbin() or sb()

    if possible, it could also be very usefully extended to allow bitwise operations, such as bitwise AND, bitwise OR, bitwise XOR, and bitwise NOT.

    and hey, maybe even include shifts and rotates.

    i guess it could also be useful it they could be defined as nibbles [ nib() ], bytes [ byte() ], words [ wrd() / word() / w() ], dwords [ dword() / dw() ], and qword [ qword() / qw() ].

    call me crazy, but i can definitely see the potential usefulness of this, especially when dealing with variables, and perhaps even saves, and colors.

    i know binary files can be used already, but i dont think hex and binary numbers are operable with in construct, at least i looked for it and didnt find it was possible, nor did i find expressions for them, so i made the assumption that it is not yet implemented.

    i'll admit i dont know how complicated this would be to implement, and if i could do it myself i would, but i'm gonna go out on a limb and guess it wouldnt be too difficult to include.

    is there any possibility of this?

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • he is one who delves into code sorcery, either that or a jedi

    how about underscores instead of hyphens? can those be used without issue?

    i usually tend to go with underscores altogether

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • thanks linkman!

    seemed to work just fine,

    i'll keep trying with that method now.

    thx

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • impressive work r0j0!

    i'm amazed how little effort that took you, hahaha

    i'm not any good with python, but i saw there was also a SPC dll (which i immediately downloaded) that i'm guessing could also be implemented by a similar method?

    i'll try to keep in mind the python bug when naming objects XD

    btw, could these stuff be integrated into audiere by any chance?