superdbop's Forum Posts

  • Got it! (maybe!)

    I created a layer with a single white image fading from 0% to 100% opacity. This layer has the "divide" and the "horizontal blur" effects in that order (NOT the sprite on the layer, but the layer itself.) Higher opacity = more effect.

    Awesome <img src="smileys/smiley20.gif" border="0" align="middle" />

    (on a side note, the current game I'm working on uses a similar trick to add scanlines to the entire game without using multiple layers. Single white image on the top most layer with the divide and scanlines layer effects applied.)

  • Hello my fellow Constructors!

    I'm wondering if anyone has found a way to create something similar to layer masks in Construct 2, similar to how they work in image editing programs.

    I'm gathering ideas for a future game and I would really like a way to have a sort of faded blur or haze effect on the screen. By that I mean, the original art naturally fading into a blurred portion of the screen. (ie: bottom of screen = clear, middle of screen = kind of blurry, top of screen really blurry)

    In most art programs, you do this by creating a layer mask with a black and white gradient. The mask basically controls the layer's opacity.

    Does anyone have any ideas on how to accomplish this in Construct 2? I tried looking through the WebGL effects and couldn't find much. But then again there are so many I may have missed it!

    Thanks,

    Dustin

  • Here's a somewhat related thread on tiles:

    http://www.scirra.com/forum/for-those-whove-made-tile-engines_topic70144.html

  • Nice! Good thinking.

    I just loaded in a test tileset, set the character width/height to 8x8 and started typing. I like how word wrapping is on by default so all you need to do for the next line is hit space.

    This would definitely be a good base. I'll have to brush up on some js and see if I can whip up anything useful.

    Thanks for the tip :)

  • Thanks for the quick reply.

    Yeah something barebones with non-animated frames, no collisions, effects, etc would be great. I keep finding myself drawn towards the Tiled Background object, but... no separate frames.

    I figured a single image would probably be better in Construct 2. And file size isn't really that big of a deal these days (especially an image this small.) I'll take a peek through the 3rd party plugins, though. Maybe there's something in there.

    Thanks :)

  • Meloo and mineet

    Thanks! This is my first time doing pixel art. Hard work! But so much fun :)!

  • Hi everyone,

    I'm working on a video game according to the specs of the Nintendo Gameboy Color. The original hardware uses up to a 32x32 grid of 8x8 tiles to form the background image. Each tile can have up to 4 colors.

    My question is would it be more efficient, performance-wise, to create a single 256x256 background image matching this spec (creating the tiles in something like PyxelEdit and exporting the full image,) or would creating the background with 32x32 separate tiles work better? Or is the performance difference negligible between the two methods? I should mention this game will NOT be released as a mobile game; PC only.

    File size could potentially be smaller with the tile-based approach, but it would also increase the amount of sprites on the screen which could possibly cause some slowdowns.

    I appreciate your help!

    Thanks :)

    Dustin

  • Here's a new screenshot from Those 8-Bit NerdZ - The Video Game.

    <img src="https://dl.dropboxusercontent.com/u/161279569/those8bitnerdz/Screenshots/mintfield_preview_20130629.png" border="0" />

    The entire game is supposed to take place inside a famous handheld (gbc) so I'm doing my best to make it fit the specs. Everything from sprite sizes, color counts, sounds.. everything! I still have some tweaks to do. This screenshot is still not within spec...

    One thing is for sure though, I'm having a blast learning Construct 2 :)!

  • Have you guys considered looking into MonoDevelop? That might be one way to support Windows, Mac, and Linux with one codebase.

  • I'm at work so I only had a couple of minutes to sneak through the first level. I like what I played though! Good job! :)

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  • <img src="https://dl.dropboxusercontent.com/u/161279569/construct2/forum/those8bitnerdz_wip.png" border="0" />

    Those 8-Bit NerdZ - The Video Game.

    Hey everybody,

    My girlfriend Amanda and I are making a game based on her cartoon characters. The NerdZ have been sucked into ManderZ's Gameboy Color. Playing the game as herself, It's up to ManderZ to save the NerdZ from the evil Glitch.

    I'm still new to Construct 2 (and pixel art, and game design!) so this screenshot is more of a test than anything. If you're interested, you can find Amanda's "Those 8-Bit NerdZ" artwork here: those8bitnerdz.com

    Thanks!

    -Dustin

  • Hey everybody!

    My name is Dustin. I'm new to Construct 2, but thanks to Yann and Kyatric's awesome videos and the great beginner tutorials on the website, I've already got a head start on this awesome platform :)!

    Normally I code VST plugins (www.sleepytimedsp.com ...shameless plug haha), but I'm taking some time to feed my gamer side. Construct 2 is definitely a blast so far! I can't afford a personal license just yet, but I'll be pushing the free version to its limits until then.

    Anyway, nice to meet all of you! I'll be snooping around here learning as much as I can.

    See you around the message board,

    -Dustin