Sup with that?'s Forum Posts

  • Now it's getting really cool. Thanks so much for your work!

    Hmmm 15 parameters is quite a lot, though it would be really useful to change colors in the editor. Is it possible to make the input a text line instead of a number value? Something like

    Color 1: (255, 231, 234) Color 2: (30, 255, 90) etc.

    Then it won't take up 15 lines for each RGB value lol. I just don't know if that's something C2 effects can do.

  • Oooh I didn't think of making it value instead of time based. That's a good idea, gives some more control of the fx!

    I don't know if it's possible, but can you also add adjustable parameters for sphereRadius (line 34), noiseAmplitude (35), paletteFire (99, this is more like 5 parameters haha) and displacement (119)?

    Maybe also "rotate" at line 78, but that isn't so important a value I think.

    With those params this shader would be epic!

  • Wow, you're fast with those! lol

    I'd love to have them if it's not too much trouble. They sure are pretty.

  • I might be misremembering off the top of my head, but try adding the "Screen" effect to the object after Spectrum. IIRC that removes black background in most effects.

  • I was going to suggest using a particle object and just spawn that. You can play around with its attributes to adjust number and size of particles, direction, speed and so on, and make the particles look like cubes. Basically the same effect as what dop said, but instead of fiddling with code you'd need to fiddle with settings.

  • I was looking around the web for various action-y shaders, was wondering if there's something like the two below available, or if they can be made.

    shadertoy.com/view/llj3Dz

    shadertoy.com/view/ts23RK

    Also saw this one and thought it'd be great to have cause of all the values that can be customized. Not sure how feasible it would be to make though.

    shadertoy.com/view/Xd3GWn

  • Well... just make some smaller cube sprites and spawn them when an enemy dies? Perhaps you can even use the particle object to simulate this.

    Is there a more specific effect you're trying to achieve?

  • You can open the template if you start C2, then go to File > New and scroll down the list to "Template: top-down shooter"

    The code you want is the second event in the project:

    You can use that but add more bullets and adjust the angle accordingly. So it'd looks something like

    [On mouse click]

    Spawn bullet

    Rotate bullet 10 degrees

    Spawn bullet

    Rotate bullet -10 degrees

    Spawn bullet

    This will make it shoot 3 bullets, one straight and two others at 10 degree angles.

  • Do you mean having a spread of bullets shooting in an expanding cone? You'll need to spawn several bullets and change their angle right after they spawn. Similar to how it is in C2's top-down shooter template, except add more actions to the event.

  • Use the search in C2 to look for "NumberChances" in your event sheet and take a screenshot of that, maybe that'll work. Or, maybe you have an event that uses "Reset global variables to default".

    As plinkie said, global variables extend to the entire project, so resetting one layout should not reset them.

  • It also needs Starfield plugin from Gigatron, can't open it sorry.

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  • I'm not sure what you mean by a "flat 2D shooter" vs a "top down shooter"? A top down shooter made in C2 would be pretty flat and 2D.

    The good news is, if those tutorial videos explain how to make this system for one type of game in C2, then you can use that and just apply it to a different kind of game easily enough.

  • Not sure why that is tbh. Can you take a screenshot of the folder? Don't know how else to have a look at it, heh

  • Oh, yeah, the layout is substantially bigger. In theory I can punch in the actual coordinates and make it "when X > 1200" or whatever but I figured this way allows more wiggle room if I wanted to use layouts with different sizes.

  • On mine it is Construct 2\exporters\html5\behaviors