SullyTheStrange's Forum Posts

  • Part of what makes it less smooth (for me at least) is the fullscreen mode. If you left it not fullscreen, but made the window a lot bigger(can't really see much with the standard window size <img src="smileys/smiley17.gif" border="0" align="middle" />), it could still be plenty playable without taking the performance hit.

  • Glad to help! Good luck working on the rest of your game. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • The winning sound is my favorite, 'cause I keep forgetting it's there. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Haha, I wasn't really paying attention on that one I guess. <img src="smileys/smiley9.gif" border="0" align="middle" />

    db.tt/fmKVa6a8

    Well, it took a bit of doing but I finally got everything working properly. It's essentially the same thing as before, just set up differently -- mostly straightforward stuff. I'm pretty tired myself, so I'll spare the giant explanation unless you want one tomorrow. <img src="smileys/smiley17.gif" border="0" align="middle" />

    EDIT: Forgot the link! See? I AM tired. <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Uh oh... Looks like the link you gave me is broken. <img src="smileys/smiley5.gif" border="0" align="middle" />

    Sorry that I can't have a solution waiting for you when you wake up!

  • You're quite welcome! Don't hesitate to ask if you need help on anything else. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Is it possible to create the 'supporting' object relative to the players co-ordinates so I can have multiple instances of the same ladder. At the minute, if I create a second ladder, the position of the object created it set to appear only at the top of ladder number one.

    Oh yeah, you can definitely do that. I updated the example to show how:

    db.tt/35AUXS8J

    There's two major changes. For one thing, in the event where you create the solid object, I added a condition to pick the correct ladder based on distance to the player. It'll pick the one you're standing on top of (unless the ladders are TOO close together -- it might be looking at the center of the ladders and which is closest, so as long as the one you're standing on has the closest center to you, it'll work).

    Anyway! The coordinates it spawns at are also changed, so they aren't hardcoded numbers anymore. Instead, it uses the coordinates of the ladder and finds the right spot from there.

    One thing the example doesn't do is let you jump from the top of one ladder to another. To fix that, you can disable the "Pick ladder" condition and add in a new one, "For each ladder". You can find that underneath "System" in the list.

    Hope that helps!

    And you've been doing awesome so far. Keep up the good support <img src="smileys/smiley2.gif" border="0" align="middle" />

    Aww, shucks. You noticed. <img src="smileys/smiley9.gif" border="0" align="middle" /> Haha, thanks a lot!

  • No prob! The community definitely saved me when I was first starting out, so the least I can do is give back. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I decided to be a bit more helpful this time. <img src="smileys/smiley4.gif" border="0" align="middle" />

    db.tt/35AUXS8J

    I took alspal's example and added a few things: when you get to the top, it spawns an invisible solid object that lets you sit on top of the ladder. When you press down again, it destroys the object to clear the way for you to use the ladder again.

  • If there's ever a situation where you have to have a platform object pass through a solid object, it gets pretty messy. You have to make a sprite to take the place of the object and switch them out, and, well... setting the collision mode to none as you could do in CC would be very helpful with that.

    Not a big concern, but it'd be much more convenient. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Well, you'd have to set the gravity to 0 while you're on the ladder or else you'll fall back down. And your event should say Up Arrow is down, rather than is pressed -- "is pressed" will only make it happen once.

  • I was actually just looking at that other topic, Kyatric, and I was going to ask if that little gap problem has been solved yet?

  • By that I mean, specific colors, into specific other colors. There was a handy plug-in for CC called Color Replace that allowed you to do that, and it saved me a boatload of time making new sprites. Chances are slim there's anything in C2 that can do it right now, but I figure it can't hurt to ask.

  • Well, I fixed one of the problems, where it goes to the GameOver layout. You have to go to Project Properties on the right panel and set "First layout" to "doodle01". Also keep in mind that when you click "Run layout", it runs the last one that's active, so if you're looking at the GameOver layout and click Run, it'll go to that one first.

    As for the button not disappearing, I can't seem to make that go away. I'll keep trying.

  • Hm... Do you think you could post your .capx using Dropbox? It would be a lot easier to help if I could see exactly what you're doing.

    If you've never done that before, it's definitely something to learn. Everyone here uses Dropbox to share files -- you make an account at dropbox.com, download the manager, and now you have a new folder on your computer called "Dropbox", which should be under Desktop and Downloads in Windows Explorer or whatever they call that. Next, move your .capx file into the Public folder of Dropbox and go to the website, copy the public link, and post that here. Then we can download it and help you further.