Sulli's Forum Posts

  • pixel perfick muhahaha <img src="smileys/smiley14.gif" border="0" align="middle" />

  • username5555 about to eat lunch so I'm gonna answer really quickly.

    Will be back in a bit though if not solved.

    ______

    db.tt/2Wp4cQZX

    Didn't have time to sort out speed/ or speed per second per second (acceleration), which is why it gradually gets faster.

    Object outside of screen doesn't actually need to be there it turns out, go ahead and delete it(orginally I was going to do MoveToObject type thing.

    Tagme if not solved !

  • pixel perfick

    hope you don't mind me using that in the near future :P Very useful.. I find it funny how I can't think of something like that originally but as soon as someone says it I'm like: Oh yeah I probably did know that! <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Other than.. 'Pixels are pixels' and 'Vectors and vectors' <img src="smileys/smiley17.gif" border="0" align="middle" /> Is one easier?

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  • Patriick I get the rough idea of pixel art etc. I suppose its just on a mass scale I probably get a bit nervous :P

    What is the difference between Vector and Pixel? Why use one or the other?

  • enyon is this a UK College? I have to start looking soon (the names are a bit weird where I live.. we save college then sixth form college then Uni..)

    Anyway let me know if it is a UK college (16-19 years old I think is the age range?) as I know in the US college is basically UK uni <img src="smileys/smiley17.gif" border="0" align="middle" />

  • How about:

    On collision>>MoveBlock (X) frames or distance?

    Bit vague but gives a general idea on the event blocks to look for.

  • Patriick not just you-- went on straight after Kyatric suggested the idea and said Hello etc. but no reply after a while.. gave up <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Avoid using copyrighted terms, use general terms as mentioned: Gamepad, Controller.

    Not things like; MadCatz Controller etc.

  • scirra.com/forum/topic68612.html

    ephrisian take a look at that post. It is explained nicely with pictures, another fella' had the same issue.

  • Patriick well I've made simple blocks (rectangles) to jump across etc and then replaced those sprites with some picture of the internet (http://tinyurl.com/p62s7ry) for instance.

    How would you suggest (beginner over here btw) me to go about making my own assets?

    Thanks <img src="smileys/smiley4.gif" border="0" align="middle" />

  • CimaWebDesign you're bookmarked my friend! Be sure to tag me when anything new comes out <img src="smileys/smiley14.gif" border="0" align="middle" />

  • jayderyu good to know thanks.

    I may look into the OUYA.

    Also, be sure to make a thread about any construct games that go onto the Ouya 'marketplace'!! It's nice to see when the games from here go public :)

  • Sorry I just moved the photo, testing that if I clear up old pictures whether the weblink changes, and it does on Dropbox <img src="smileys/smiley6.gif" border="0" align="middle" />

    db.tt/WaJs33yK

  • enricgrau

    Now, this is your answer however it now poses the issue of:

    This will destroy all over 'JewelOne's on the screen.

    Not sure if it can be done, but to work-around this I can suggest you hunt down something like: 'Only destroy those in collision' or perhaps 'When 3 are colliding turn them into, say, JewelColiding and destroy all JewelColidings

    db.tt/kt5N7aKo

    That's all I can offer buddy.