sublimate's Forum Posts

  • This might be a simple question . how do I pass an action if a global variable has increased

    For example if the variable x increases from its current value an action has to be passed . thanks

  • yes it works right in a test variable, however the "Target " has been pre-set to 40 whereas i need it to be dynamic and needs to increase by 5 with each click.

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  • yes i tried this logic out and after it hits 50 it goes back to 0, what seems to be the error here, Thanks

  • i tried what you said using the LiteTween behavior but it seemed to have random numbers in decimals, could you perhaps help me out with the exact events . Thank you.

  • Guys, so for example we have a text of 10 and if i click a sprite the 10 should increase to 15. but not immediately, it should increase like 11,12,13,14,15 . Any ways to achieve this, thanks.

  • " Oh, you did? That's awesome because that's the idea ;( ! With my age, I didn't get this era of arcade games but making people remember this good time is cool XD. "

    Now, I remembered that some games, because of this, used storage of estimated real-world end date only. For example:

    I have a gate that will open in 2 minutes. I just store the hour/date the gate will open, and show on screen the countdown in something like that:

    Every Tick >>

    Timer set text to: FinalTime - CurrentTime

    Well, its what all the mobile games use.

    henry my man , i am not able to reply to your messages due to me not having 500 reps to send PM. if you got a facebook profile or anything , ill add you there. much love.

  • I have used the autosave method , where the game saves every 1 second and loads on start of layout. The problem right here is that the load only happens sometimes , am i missing something regarding save?!? Much appreciated .

  • guys how do i save the time from system in a variable when the browser is closed, and on next startup the time must be shown as text. thanks !!

  • 0 - 24 = 5

    25 - 49 = 10

    50 - 74 = 15

    75 - 99 = 20 etc

    so if A is in the range of 0-24 B has to be shown as 5. This pattern extends indefinitely.

  • Yup, works like wonders . you the man .

  • so for example the number of seconds is 160 it has to show 00:02:40. guys please help me achieve this . thanks a ton

  • Oh I think I forgot to mention that there are numbers. Inside the game and those numbers decrease steadily . I wanted decreasing to continue even when out of focus .does that configuration setting change enable me to do this too ?

    Oh btw i checked out your game blue, looks amazing, loved the many elements in it and the arcade style music brought back memories ^.^

  • By Calculating the time , the browser was suspened , so for each second it was suspened the points can be added is the most efficient way i assume. I have tried out all combinations for that but it doesnt seem to work. can you help me out with it ? Thanks .

  • Oh I think I forgot to mention that there are numbers. Inside the game and those numbers decrease steadily . I wanted decreasing to continue even when out of focus .does that configuration setting change enable me to do this too ?

  • If I got it right... you want the game not to pause when you aren't with the browser focused.

    Just go to your project properties, and set Configuration Settings >> Pause on Unfocus to false.

    i think that option is only available for the preview