Stone-4's Forum Posts

  • refais23

    I've never done an if statement before, but this sounds good.

    I've done some C++ but Construct 2 is way faster for someone jumping into the field of game design.

    So I will have to learn if statements then. From what you've said it seems like it should work. After watching the construct video that comes up on Youtube when you search Construct 2 side scroller with the Tuts+ game development. I started my game over and will build it more efficiently. Hopefully can get back to you on this queston soon.

  • This is just an example of what I want to do using flappy bird!

    So in my picture instead of just having pipes alone there are falling rocks, flames, and spikes.

    I just need guidance on how to get them to randomly appear like in the event sheet, but not just pipes.

    If I was playing the game it'd be more pipes than others, but an example would be:

    pipe, pipe, flame, pipe , pipe, pipe, pipe, rocks, flame, pipe, pipe , pipe, spikes, spikes,

    I'm sure this isn't hard for people who are really comfortable with C2, but I am maybe 2 weeks in and want to make this kind of game.

    I WILL TRY: Making all of the obstacles pipes, rocks, flames, spikes. All the same type of obstacle sprite. So pipe will be animation 0, rock 1, flames 2, spikes 3. Then I will make an instance variable called type and start it at 0 for default. Then I don't know HOW but will create some type of random * dt formula so that not just pipes are created. BUT I don't know how to make pipes as animation 0 appear more often than the rest of the features.

  • I figured it out thanks henriquesv and Manarsoft

    Becuase my first game wasn't organized well it was hard to group the instance variables for each enemy type. There's a really good tutorial on youtube that helped me as well.

  • Thanks it says your version is higher than mine, but I don't see an update

  • Ok I know it costs money, but as a new artist and game designer it was worth the money to buy a Wacom Intuos tablet. This came witht he free software ArtRage 3. Since I had that deal I was able to purchase ArtRage 4 for $25 instead of $50. You can find Wacom intuous 4 tablets online for $56-$80 (Amazon is at the low end) brand new with the free art program codes. So total price is about $80, but I just started doing all of these things maybe 2 weeks ago and I'm really getting good. I am making game characters and uploading the .PNGs to Construct2.

    Artrage4 has almost everything Photoshop has that matters for tablet drawing. If on paper you can draw ok with ArtRage's quick to learn settings you can draw really nice things.

    Wacom tablets have like 2048 pressure sensitivity. It's very close to paper, but a lot more forgiving. You can still scan your work and upload it to artrage, but doing everything electronic is much faster.

    I pay for Adobe Creative Cloud, but I like ArtRage way better than Photoshop CS.

    ArtRage might take a couple days to get used to, but I'm sure photoshop takes way longer.

  • henriquesv

    I don't know how to do what you said.

    Say I kill 5 ants. I want 1 of the 5 to drop a power up.

    How do I make sub events?

  • Manarsoft #Manarsoft

    I can't think of a specific instance, but imagine Mario killed one of those Turtle things and when the turtle died a coin popped out of him.

    BUT I don't want every turtle to drop a coin only 1 out of 4 or randomized

    That's all I'm trying to do for now.

  • So I'm making a shooter. I want to kill sprite5 and randomly have a sprite5 drop an object.

    The object will be a boost to the main player when he collects the object.

    Key Detail:

    I want only 1 of the Sprite5's to drop 1 object randomly when Sprite5 is destroyed.

    Advanced option.

    Once the object is dropped another one can not be randomly dropped until after X amount of seconds.

    Loop.

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  • shinkan

    I am having the hardest time getting

    A<-------->B It's just 2 monsters of 1 sprite type ponging back and forth between 2 rocks each of the same sprite type.

    A<-------->B.

    The picture attached is the wrong result. I used the right stuff probably just the wrong way?

  • Since I am new here I can't PM yet, so I must tell you I have updated my question here. The result I would like to see is in this message.

  • I have 2 Rock Sprites

    2 Big rock sprites

    rock sprites spawn red monster and head to big rock sprite then bounce off and head back and forth.

    It works with the first but the second one won't go to the nearest rock sprite. He heads to the same one

    it looks like

    A<---------->B red monster 1 is headed to B1

    A B2 red monster 2 is headed to B1.

    I want it to look like.

    A<------------>B

    A<------------>B

    Thanks for help. Hope this isn't too noob a question.