stevefromio's Forum Posts

  • That sounds great.

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  • One question though. Is that $1000 a month for two games?

  • Congratulations PixelPalette, and thank you for starting such a wonderful thread.

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  • You are both fundamentally wrong. Obviously mobile devices (even laptops) don't have the power of most desktop computers, but that is not the point.

    The point is nobody using HTML5 and C2 is going to hit that limit. HTML5, and the JavaScript C2 produces isn't going to win any awards when it comes to performance.

    Kyatric, the missing gameplay isn't a concern. The stuff you mentioned rarely takes 3% or 4% of most games.

    Again, it is an excuse. When you are able to program something like "Infinity Blade" on a mobile device, then you can start talking about limitations.

    Although I doubt anyone would be complaining at that point. It is the not the limitation of mobile devices, but the limitation of HTML5 that is the problem.

  • Arima,

    Time to give up on the, "The mobile devices are nowhere near as powerful as desktop" excuse. For an amazing example of how much power they have, check out Epic's Citadel app in the App store.

  • It is funny Joannak, I was under the same impression. Maybe that is why so many people made the jump to HTML5. LOL!

  • Yes it does Newt, and well. All you do is compile for Air and it works natively.

  • I will be blunt.

    If you want near perfection on desktop and mobile, Flash is your solution. It works consistently on all mobile devices. It lets you do sounds, visual effects, and more without worry. It is high performance (compared to HTML5), and it has been for many years now.

    It simply works.

    HTML5 is still very, very new, and your results will be inconsistent at best. Your experiences are normal, and don't expect it to get any better soon.

    See the biggest problem with HTML5 is it relies on technology companies working together. LOL! LOL! Sorry, but I couldn't complete the last sentence without laughing. Let me continue.

    If you want to develop HTML5 games with the minimum of fuss, HTML5 isn't yet the way to go. Stick with Flash, and experiment with smaller HTML5 games on the side until the technology fully matures.

    P.S. Your game sounds wonderful and refreshing. We need more artists like you making games. Don't give up, OK?

    Steve

  • The graphics are amazing. Did you do them yourself?

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  • Thanks for the info guys.

    Newt, BluePhaze doesn't think it is necessary; do you?