stefanos's Forum Posts

  • dayle85 I also have the same performance problem and i bought the Q3D plugin just to test the performance. A test you can do and maybe help your game is to check for collision with the upper part of the trees and move them to another layer or zorder till the collision stops. Here is the concept, needs work but you get the idea https://dl.dropboxusercontent.com/u/120 ... Test2.capx

  • QuaziGNRLnose Just downloaded and is a great plugin.

    I would like to ask you. Is there any way to rotate a 3d sprite ? Cause now 3d sprites always face the camera, an the other way around is to create a box texture which is a little time consuming.

    Besides that is there any thoughts about Construct 3 compatibility and / or upgrade pricing, cause my project might be in development by the time Construct 3 come's out and probably i would love to upgrade. As I understand Construct 3 might support the creation of a true 3d editor "plugin"

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  • JamesXXXYZ

    No. As I said before I would like Construct 2 to offer me an image sequence export option for some controllable effects,

    The main tools used are Photoshop, Flash, Cacani, After effects.

  • A0Nasser Of course I could, or maybe point you at some other's tutorial covering the same thing. But what effect exactly are you referring to ?

    Most of the effects are made from scratch using Adobe After effects,

    others like the rain was tested in construct 2 experiments made months before.

    Rain template first demo made with construct http://tinyurl.com/nmzojsg

  • Hello Construct users,

    Today after several months of hard work we finished our first music video/short film animation. This was my first time in such a big project as an Art director / illustrator in a video.It's called BO and it's a story based on the last song from the album Yearling by greek band Whereswilder.

    You can watch it here http://youtu.be/-IpokaQN3JM

    Beside this I would like to tell you that in the course of those months I had some difficulties that could be solved Really easy if Construct 2 had an video / image siquence (.jpg , .tiff , .png) export option. Things like the rain drops or some parralax effects would be piece of cake to create and control on Construct 2 instead of AE where possibilities end with the given sliders.

    This is just an idea, mainly searching if anyone else has/had the same need.

    Thank you for your time.

  • silence..

    ..before the storm

  • dynamic lighting/shadowing/volumetric 2d lights

    check this out https://twitter.com/Scirra/status/46735 ... 76/photo/1

    Blur mask shader. Would be cool to fake DOF in isometric games, or add instagram style DOF faking.

    +1

  • Yes i noticed the same (probably) memory issues that you have that's why i posted here..

    but i added the speed comment cause my game runs faster on IE inside the emulator rather than the actual universal export ( but i have to investigate further the situation )

  • Ashley I did some research and tell me what you think.

    Here are the specs for Windows Phone 8

    http://msdn.microsoft.com/en-us/library ... 2(v=vs.105).aspx

    Could be looking at a range of 150 to 300 at as a limit.

    I ran the mem profiler all over. C2 Says my game is at 90 megs, Chrome says the same +/-3.

    In VS2013 my profiler says ~90-120m opening, and then when I click the button to change layouts it go way up to 180 and exits. That is with the small phone (512 emulator). With the large phone my game starts at like 120 and pegs 360 when I change a layout.

    I do decent garbage collection, so i have a constant rate of items being created/destroyed so there isn't a run away process.

    My result is this, the new universal app uses a lot more memory than expected from C2. What are our options?

    I'm currently running some early tests of my game (+-10 physics obj on screen) for windows phone 8.1 and i might have the same problems.. I thought the universal export would be far better speed-wise than windows phone 8,

    And one question: the VS2013 emulators are exact replica of the phones or they might have differences depending on your desktop , and is there a way to "calibrate" them ? cause I have not actually used a windows phone before and the windows phone 8.1 update is fairly new

  • Really great job christina I like it a lot, especially your pixel art

  • for anyone interested famous is now opensource https://github.com/famous/famous <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • http://www.ubergizmo.com/2014/04/google ... web-rumor/

    What i find interesting about that:

    [quote:1za67us9]The plan is to allow HTML5 apps to be integrated into native Android apps and the Android platform itself.

  • what about the "GREAT" splashscreen ?

  • Amazon Fire TV lineup trailer. that's nice

    http://www.youtube.com/embed/ZlVLhqj1weY