stefanos's Forum Posts

  • If visual scripting is what you're searching for i would suggest Gamedevelop http://www.en.compilgames.net/ for linux. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Oh, and Arima - you argue "there's too much uncertainty", but with a native port you'll have uncertainty over supported features instead. As I said before, a native engine is not going to be a magic bullet where everything works perfectly, it will tradeoff performance for other porting incompatibilities.

    I also absolutely cannot see why examples of single bugs like memory management is an argument for the extraordinarily expensive and time consuming development of native engines. It is *obviously* much easier to fix those problems first before even considering it. This is an ongoing work in progress, but we will get there.

    With modern devices with an up to date browser and OS, performance is already outstanding: as I said before my Nexus 5 can outperform some of the desktop machines in our office on some benchmarks. There's an argument to make a native engine to support older devices, but a native engine could easily take so long to develop to maturity that the next generation of phones and software updates would have already filtered down and far reduced the problem. This already happened with desktop. I dread the idea that we spend a year holding up everything else to write a native engine, and then by the time we're done HTML5 performance on mobiles is not a problem. What a colossal waste that would be!

    Ok Ashley i agree with you.. in 3 years the most phones would have 2-3gb RAM very fast CPUs better HTML5 support etc.. but with my comleted games now ? That's my only problem with this engine and the main page promises.. Just waiting for Intel crosswalk updates ( when ? how much longer ? I wait from the 1st day for the mobile exports to be REAL ..) or a native exporter from some hero..

    (A little too intense here but please forgive me, everyone has it's dreams and this is the only way to push construct 2 development the way i need it )

  • Tom

    Is there a way to create a reputation locked topic so for example people with >1000 Rep can only read the topic ?

    And if not do you find it helpful to integrate one ?

    > tomsstudio

    >

    > You've got my attention here.

    >

    > Regardless what ashley officially said about your project you never know...

    > But I have to agree with him in one thing, be sensitive of how you present this and what hopes you raise.

    >

    > Best wishes

    >

    >

    I understand your concern. My policy is only when i have a feature being developed then i can say 'hey look x has this feature'.

    But what i can say is that i'm dedicating half my time to this, the other half going towards my game i'm making.

    I'm fortunate enough with my wonderful family that i can dedicate a lot of time to this project.

    I Really like that answer,

    Good luck again

    I look forward for news..

    tomsstudio

    You've got my attention here.

    Regardless what ashley officially said about your project you never know...

    But I have to agree with him in one thing, be sensitive of how you present this and what hopes you raise.

    Best wishes

  • Reddit and hackernews are really the Best way for spreading your game/creation but personally i am still waiting for the Polished mobile export options :/

  • IntelRobert

    Is there any place where we can watch upcoming updates/patches or additions that the Crosswalk team is doing now and in the future ?

  • Phuzz

    Yes inside XDK, it's that sometimes it doesn't appear

    & dankhan : There is a bug we are fixing.

    Here is the workaround. Go to the build tab and select ARM, then 'go to next step' at the bottom. Then 'close build page' at the top left. Then open up the build again. At the bottom of the details page, you will see beta and stable choices. This only needs to be repeated if you create a new project.

    > dankhan - it is strange, because sometimes that happens to me. Sometimes the code base is there to choose and sometimes it is not.

    >

    taken from here ->

  • > I feel kind of sorry for Ashley - unappreciated by some as a one man coding guru

    >

    Colludium - I certainly hope I didn't sound that way. I crazy appreciate all the hard work he puts into C2 - as I mentioned before, if it weren't for construct, I wouldn't be making games at all.

    Though I can't speak for everyone, I think generally others feel similarly that they appreciate the effort put into C2, but just have some complaints about the present state of some things which are outside of Ashley's control due to the route he's chosen. I don't think expressing discontent with valid flaws automatically means people aren't appreciating the work put in.

    +1 to this one too..

    for me it's like a movie witch had reaaaaly good possibilities to be good, I was excited with the start and the concept but failed in the end (no construct hasn't ended yet, it's a mediocre metaphor) , that's why i feel like that,

    if it was a general bad product/service we wouldn't refresh the forums like this

  • Ashley

    I agree with lwgames about all the 'future' talk being rather unpleasant. It's not that I disagree about the 'future', but people are buying C2 now with certain promises about what they can do now on your page, which turn into expectations about what they can do now, and many of them are trying to do this professionally. Notice how many times the word 'now' appears in the sentence above. The fact that your response is "Just wait until some indeterminate time in the future until some third parties fix the problems you are having" is not very reassuring. I think acting as if the people don't understand the complexity in making your own exporter or the limitation involved is both condescending and dodging the real problem which is that in the first place it is you guys who are creating these complain threads by leading people to believe that C2 can produce monetizable mobile games reliably NOW and not at some indeterminate time in the future when Intel and ludei get around to it, possibly maybe. Forget the performance, there are key features not working now on mobile, often times the entire game. The fact that people paid you money for those features and your response is "maybe intel will fix it" is probably not what they had in mind. Certainly they weren't expecting to pay you so they can beta-test your product.

    Anyway I guess given your response the only sane thing to do is finish my simple 'test' game - that is, if intel and chrome mobile ever get around to fixing simple sound issues that they themselves probably don't have high on a priority list - and take the advice of some of the forum regulars and go play with unity and check back in a few years and see if Crosswalk is a more complete product. Posting about these issues seems to be an exercise in futility since it's inevitably turned to "omg fill rate of mobile devices is low" or something like that ignoring the many problems that have nothing to do with it.

    +1 to this but with a little more delicate approach, i don't like swag answers by scirra :/

  • I am at the same disappointing level as many of you here and maybe more.

    Ashley

    A game engine what needs GOOD,polished, published games to relay on advertise and grow. (there are some? 2-3)

    Polished games need a way to be made (done and great),

    a way to be exported ( mmm not so much)

    and finally the people to make them (you start loosing them, eventually everyone will cross the hobbyist line and jump over to another engine)

    so why scirra doesn't listen to us ?

    i feel helpless here ( I am a visual disigner and I have 2 finished games in a Really great quality, not published a screenshot yet due to the lack of the tool i chose (or the export options don't eat me it was my choice either way))

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  • Scirra focusing on multiplayer is good for their engine and their competitors, but ads, share function and mobile performance isn't there yet, I have 2 nearly finished games that i can't do a serious publish without those things, Performance with cocoonjs is much much better (10 physics objects max on screen) than crosswalk witch is the selected export option right now by scirra and sound is realy bad. So i don't know what to do.. change engine ? and start everything from start ? or wait for some update ? I was really happy when scirra announced asm.js and performance updates some months earlier..

    I think that it's better to make existing things PERFECT and add multiplayer and everything else later.. you can feel this in the forums

  • When you build with Crosswalk, make sure you click the 'canary' version in the build dialog. that will lock your orientation to the one you specified on construct

  • +1