Static D0gma's Forum Posts

  • 6 posts
  • Static Dogma - Into the Shade (Ft. Deth Asylum)

    Here's a new track of mine...I hope you guys like it.

    Anyway, I make Dubstep, Ambient, Deep House, and ElectroHouse.

    All my tracks are free to download, and for use, as long as credit is given in some way.

    AND if anyone would like to commission a track(For a game soundtrack), that is also free.

  • Is there any way to carry over data from one game to the other, like in the Mass Effect games?

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  • I have an idea for a game that I'm working on now.

    Basically, most of the game is spent trying to prepare your army so that they can stop the "Cycle". Throughout most of the game, you will be trying to collect resources and forming alliances so that you may have a chance to end the cycle.

    Think of cycles as Bloodlines from Infinity Blade. In the last battle, I want it to be kind of RTS combat, but with "in-direct" control of your army.

    The goal of the final battle is to give your plan (there will be a few different plans to be able to be used)enough time to be put into effect.

    If you fail, you will begin a New Cycle. I hoping to be able to put different endings in the game (a few for losing, some for when you win).

    If you win, you will be able to start a New Cycle +. (new ending, 10 extra "phases" which give you the opportunity to get new unit types/resources).

    Some alliances will either give you more unit types, more ground troops (ground troops are your last defense and enemy units that get past your final blockade will deplete them), or more resources (currency that will allow you to make units during the final battle, help form some alliances, or be used to buy extras.)

  • Final Stand Menu

    Here's the menu for the game I'm making.

    Eh, just figured out that the free version of Construct 2 has an event limit that's pretty freakin' low.

    It sucks, because I know it'd take TONS more than 100 events to make it. Sigh.

  • I'm Static Dogma (well, it's my "musical alias").

    I like to make/listen to music, play videogames, watch TV, read, write, and eat waffles.

    I used to be really into game design/development, but I kind of lost motivation. Now I'm mostly into producing music (which I've been at for seven monts).

  • It's been a little over a year since I last used Scirra Construct, I used the first Construct then, though.

    Anyway, I made this little thing, it's my first time using C2 and I made it in about an hour. It gave me an idea for a game I'm planning on making this summer, but I doubt I'll do it since I have alot of other things I like to do, like make music and draw.

    ANYWAY, here's

    the link.

    And here's my general idea for the game:

    Game occurs in cycles: If you fail, you have to begin a new cycle.

    Gameplay: 4/5ths of the game will have you collecting resources, assets, and gaining alliances to help you in the final battle. The final of the game is going to be RTS-like gameplay with non-direct control.

    Before the End-Game: I'm to have at least 50 phases (hopefully 100), each phases offers a number of choices that can make alliances, gain assets/resources, and help develop your plan to stop the cycle.

    Resources/Assets/Alliances give you more unit types, credits (helps in forming alliances, uprade unit types, and is used to buy units in the end-game), and different plans to develop to stop the threat.

    The End-game: The only combat in the game. Like I said, It's going to have indirect RTS-like combat. Meaning you have to mirco-manage somethings, but units act on their own. The success of the end-game relies on your stragety prowess, the credits you've gained, and how you used your Resources/Assets. You NEED to develop a plan to stop the threat, since pure military strenght wiill only buy the plan you developed time to go ahead with it.

    Endings: Depending on how you won or lost, and your alighnment (alignment is determined by the choices you make before the end-game.

    New Cycle +: This'll probably be one of the last things I put in it if I do make it. If you actually do stop the cycle (I'll try to make that hard as possible), you'll unlock this mode. Which will have 10 Extra Phases (that will contain alliances with new unit types, and a new plan for stopping the threat, along with regular oppotunites to gain resources/assets. Which means a new ending, and more guys to kill things with.

    Basically a combination of Mass Effect 3(story-wise, making alliances/collecting assets and resources), Infinity Blade (The Bloodline system), Starcraft/Plants Vs. Zombies/Sins of A Solar Empire (Combat),

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